Sero Sed Serio
Chieftain
- Joined
- Jul 24, 2008
- Messages
- 70
well, I see you fall down to personal attacks. Goodjob
He didn't personally insult you. Not even once.
well, I see you fall down to personal attacks. Goodjob
well, I see you fall down to personal attacks. Goodjob
Ofcouse my assertion has no meaning for you, as you always switch events off. So, it is actually YOUR opinion that is based on no experience what so ever.
I will give you just one example of balancing effect of events.
Slave revolts.. How many times they disrupt my wanders building plans.. or research plans... ( when you capital going to revolt)
which make me mach more careful when switching to slavery.
you just made the point for me, giving an example how random even can effect easier/harder some trait.
My example was how random even make slavery a bit less attractive.
I said that the traits were created and playtested before the inclusion of events and that they add unwanted randomness in game meant for analysis.
Slave revolts can hose you, whether you're Financial, Protective or whatever. So how does it balances the traits exactly ? We're trying to go for repeatable results here, and I fail to see how your arguments are directing us towards repeatable results... with random huts and events.
well, I see you fall down to personal attacks. Goodjob
Ofcouse my assertion has no meaning for you, as you always switch events off. So, it is actually YOUR opinion that is based on no experience what so ever.
I will give you just one example of balancing effect of events.
Slave revolts.. How many times they disrupt my wanders building plans.. or research plans... ( when you capital going to revolt)
which make me mach more careful when switching to slavery.
I find the forest burning down event quite nasty, when you haven't any gold from goody huts and get forced unhappiness it can be devastating. The once I had this event on my starting city 4 times within 40 turns (marathon). Ruined the game.