I won't disagree that the AI is very intelligent and adaptive in GalCiv2, but one thing that has been bugging me is that every game one or more civs declares war on me before they're really ready to do anything about it. Here are the steps of war in the last 4 games:
1 - "We hate you, blah, blah..." - war declared.
2 - I build transports and ships like mad
3 - I wait
4 - I send transports and ships to neighboring systems
5 - I win without much fight
6 - I wait
7 - I win another system
8 - Finally massive fleets show up
This is like 25-30 turns after war is declared! If the AI has this huge military advantage why declare war when all of your ships are that many turns away? And why declare war on a neighbor when you can't defend your borders? I understand the numbers game and they feel like they have an advantage, but they are neutralizing their advantage by being so far away.
But, when the fleets arrive the pain begins for me. I don't deny that they are stronger and I have a helluva fight on my hands, but it just doesn't seem like good policy to allow border colonies to get gobbled up before you mount your attack.
1 - "We hate you, blah, blah..." - war declared.
2 - I build transports and ships like mad
3 - I wait
4 - I send transports and ships to neighboring systems
5 - I win without much fight
6 - I wait
7 - I win another system
8 - Finally massive fleets show up
This is like 25-30 turns after war is declared! If the AI has this huge military advantage why declare war when all of your ships are that many turns away? And why declare war on a neighbor when you can't defend your borders? I understand the numbers game and they feel like they have an advantage, but they are neutralizing their advantage by being so far away.
But, when the fleets arrive the pain begins for me. I don't deny that they are stronger and I have a helluva fight on my hands, but it just doesn't seem like good policy to allow border colonies to get gobbled up before you mount your attack.