I used to hate how reliant Civ was on giving the AI flat-out bonuses, but to an extent, that's almost necessary for a decent game. I don't expect the AI to capably land eurekas, so I'm fine giving them a flat boost instead. I don't expect the AI to pull off strats like worker steals, so I'm fine giving them the production to build a couple extra workers.
I do hope when the game comes out (or when the balance dust settles) the AI bonuses don't take away too many gameplay options at higher levels. One of the sad things about Immortal/Deity is how many things in the early game are off limits to the player. Many wonders are impossible or near-impossible to build, and it's very difficult to found a religion unless you pick a civ like Ethiopia or Celts that comes with strong religion bonuses.
But we'll see. Something like "the AI doesn't produce enough units" should be easy to tweak, and will help with side problems, like getting dominated by barbarians. Other things, like sending settlers off without an escort or laying down the optimal city configuration, might be more difficult. I'm holding out for build updates between now and then.