I don't understand...
Why purposely limit what the AI is capable of doing and then claim "The AI sucks too much to compete with a human so it can produce armies twenty times as fast."..?
I've thought about this a lot with this game and I was just playing and reminded of it all over again.
I was playing as Egypt on Emperor, just messing around, building, building, building, going for a cultural victory. I only had two cities as there wasn't good enough real estate to justify a third. Naturally, my borders expanded well beyond the limits of the tiles I could improve and a giant blotch of yellow covered a sizable portion of the map - much bigger than I should have been able to defend with about 3 crossbowmen and a boat.
We all know how it works. The AI sucks. It doesn't take much to defend your cities. I held both the Arabs and the Persians off for centuries with just a very small army.
And that's because all I had to do was defend my city. And therein lies the problem: we shouldn't have to only defend our cities. We should have to defend our nations/territory/etc.
Let the AI raze all tiles they march over! Why purposely make it so the AI can't mass raze all your tiles and then claim the AI is too gimp not to get major modifiers?!
Increase the devastation of starvation and the speed in which it takes place with a large population, then let the AI burn your territory to the ground as it rolls towards your city. Watch how fast and how dramatically game play changes after those changes! All of a sudden, no matter what victory type we're aiming for, we can't just huddle around our cities with 2 or 3 units and hold off a massive AI army pain free.
All of a sudden war is a much different and not to be entered lightly.
If two nations are on the verge of war the defender would and should put his army on the border of his nation, and that's exactly what this one minor change to the AI would force us all to do. Either we would defend our entire country or we would send our army out to meet the enemy on neutral ground, or take the fight to them, as it should be.
This nestling our 2 or 3 units around our city because we know we can does not at all FEEL LIKE defending a civilization in a war. It's just dumb. Sorry, there's no other way to put it. If AI can penetrate your borders they should raze everything in sight and the ramifications of having your farms razed to the ground should be devastating, more so when you have a huge population.
Is there a mod for this or anything? I really feel like this one minor change would completely transform the nature of warfare and Civ V, eliminate the need for the AI to have such big multipliers for army production, and make defensive wars somewhat interesting instead of a giant bore.
Why purposely limit what the AI is capable of doing and then claim "The AI sucks too much to compete with a human so it can produce armies twenty times as fast."..?
I've thought about this a lot with this game and I was just playing and reminded of it all over again.
I was playing as Egypt on Emperor, just messing around, building, building, building, going for a cultural victory. I only had two cities as there wasn't good enough real estate to justify a third. Naturally, my borders expanded well beyond the limits of the tiles I could improve and a giant blotch of yellow covered a sizable portion of the map - much bigger than I should have been able to defend with about 3 crossbowmen and a boat.
We all know how it works. The AI sucks. It doesn't take much to defend your cities. I held both the Arabs and the Persians off for centuries with just a very small army.
And that's because all I had to do was defend my city. And therein lies the problem: we shouldn't have to only defend our cities. We should have to defend our nations/territory/etc.
Let the AI raze all tiles they march over! Why purposely make it so the AI can't mass raze all your tiles and then claim the AI is too gimp not to get major modifiers?!
Increase the devastation of starvation and the speed in which it takes place with a large population, then let the AI burn your territory to the ground as it rolls towards your city. Watch how fast and how dramatically game play changes after those changes! All of a sudden, no matter what victory type we're aiming for, we can't just huddle around our cities with 2 or 3 units and hold off a massive AI army pain free.
All of a sudden war is a much different and not to be entered lightly.
If two nations are on the verge of war the defender would and should put his army on the border of his nation, and that's exactly what this one minor change to the AI would force us all to do. Either we would defend our entire country or we would send our army out to meet the enemy on neutral ground, or take the fight to them, as it should be.
This nestling our 2 or 3 units around our city because we know we can does not at all FEEL LIKE defending a civilization in a war. It's just dumb. Sorry, there's no other way to put it. If AI can penetrate your borders they should raze everything in sight and the ramifications of having your farms razed to the ground should be devastating, more so when you have a huge population.
Is there a mod for this or anything? I really feel like this one minor change would completely transform the nature of warfare and Civ V, eliminate the need for the AI to have such big multipliers for army production, and make defensive wars somewhat interesting instead of a giant bore.