onomastikon
Dual Wielding Banjos
According to what algorithm or other decision-making calculations does the AI decide to attack you?
It seems odd to me to be in a game in which my so-called friend Mao, the second-strongest nation, is polite to me and, it seems, with good reason, since he receives some nice luxuries he cannot get elsewhere, etc etc. We trade for a ROP. Shortly thereafter (3 turns IIRC), he moves some forces into my territory and sacks one of my (crappier) cities. (The last mistake he ever made, btw. On my subsequent turn, I get the rest of the world to ally with me against him, he is wiped off the planet in 19 turns. Interestingly enough, right after that war, the Japense, my so-called friend and ally with whom I was "gracious", attacked me -- and was eliminated 16 turns later. Quite helpful to me, really.)
Why does the AI do this? What calculations does it utilize according to which it has nothing to gain by attacking me on turn X, but somehow plenty to gain on turn X+1?
(I am playing Vanilla on Emperor.)
It seems odd to me to be in a game in which my so-called friend Mao, the second-strongest nation, is polite to me and, it seems, with good reason, since he receives some nice luxuries he cannot get elsewhere, etc etc. We trade for a ROP. Shortly thereafter (3 turns IIRC), he moves some forces into my territory and sacks one of my (crappier) cities. (The last mistake he ever made, btw. On my subsequent turn, I get the rest of the world to ally with me against him, he is wiped off the planet in 19 turns. Interestingly enough, right after that war, the Japense, my so-called friend and ally with whom I was "gracious", attacked me -- and was eliminated 16 turns later. Quite helpful to me, really.)
Why does the AI do this? What calculations does it utilize according to which it has nothing to gain by attacking me on turn X, but somehow plenty to gain on turn X+1?
(I am playing Vanilla on Emperor.)