predesad
Emperor
I decided to create a seperate thread for my next HOF game, instead of just posting in my quartermasters thread, in the hopes of getting more feedback. I am doing a large map space race on emporer as Russia, sedentary barbs. My early strategy involves attempting what has been dubbed the scientific triple shot (or something like that) by popping all the techs early, saving Philosophy for last, then when i get philosophy, gift all the scientific civs up to the MA, trade for their free techs & then get 2 more MA techs with my own freebies from philosophy & the scientific trait. My opponents for this game will be the other 8 scientific civs (Sumeria, Babylon, Germany, Ottomans, Persia, Byzantines, Greece, & Korea). I have some pretty strict opening requirements for this game & even though it is a large map I have high hopes of getting an early date. Admittedly, I sandbagged in my other HOF games, but this one I am really going to try my best.
For starters, I believe I am an excellent expansionist trait player, it has been my favorite trait since vanilla & I have discovered many benefits of scouts, hopefully I will be able to exploit each and every one of those this game.
Opening game requirements:
- 4 turn settler factory at starting location, with over 90 maps generated, each one has at least one food bonus at the start, hopefully a good percentage has another food bonus in the capitol because I feel I will go through a lot of maps / attempts before I get what I want
- a 2nd 4 turn settler factory site, hopefully not a situation where 2 cities share 3 cows, but 2 true seperate factory sites
- an early popped settler, within the first 5 turns or 3 huts
- a second early popped settler:
-this is the part of the game I am researching now, my capitol builds will be scout, scout, worker, granary, settler; I want a second popped settler before that first hand built settler is completed, after this point it will be virtually impossible to pop a settler because with 2 factories running I will have settlers running around constantly
-I plan to pop huts until I get that first settler, then I wont pop any until I have at least 3 contacts & have traded for their techs and enough time has past that the requirements are met for me to pop a second settler. This means that after popping the first settler & founding my second city, I will need to wait until every civ has at least 2 cities, if my granary completes before this happens, I will use a barracks as a build for a settler. After doing a bit of research using the reveal map option in the scenario screen, I made myself a 4 turn factory site on a created map, then went through the porcess of setting up my factory & using the build order outlined above. Having a view of the map, I can tell when the other civs build their cities. A date of 2900 BC is about the earliest I have observed all the civs having 2 cities. Somtimes it has been a little later, about 2750. That gives me the impression that if I wait until about 2670 or 2630, I can be fairly certain all the civs have built their second cities by then. In almost all of these trials I have still been building my granary at that point in the game, but at near completion.
- I think those goals are pretty lofty & will take many attempts without throwing in that triple slingshot thing
My next concern is trying to figure out on average how many initial scouts I need to make 3 contacts by the date (2670 - 2630) I want to start popping huts. I plan 2 from the capitol, then with an early second city via popped settler I will build more, but I dont want to delay setting up the second factory too long.
Another aspect of the game I want to research is how long I can leave my goody huts unpopped & at what radius form my start. I will prolly give myself a bunch of extra scouts at the start to go contact everyone & watch their exploration to see when units start crawling all over "my" territory & claiming "my" huts. I hope to hold off on the aggressive popping until I get all 8 contacts, but I am not counting on being able to do that.
Future game plans include OCC my 2 nearest opponents, just for that little bit of extra help each era with the free techs. I might OCC a 3rd opponent depending upon how close they are (map details: Large pangaea with 60% water, wet warm 5 billion) I will ofcourse emply ICS once I reach the OCN. I plan to intiate my GA with my UU, I also plan to get a fair share of leaders from my UU. With the blitz ability & auto promotions with 2 victories on the same turn, I will surely be able to have an abundance of Elite Cossacks running around.
For starters, I believe I am an excellent expansionist trait player, it has been my favorite trait since vanilla & I have discovered many benefits of scouts, hopefully I will be able to exploit each and every one of those this game.
Opening game requirements:
- 4 turn settler factory at starting location, with over 90 maps generated, each one has at least one food bonus at the start, hopefully a good percentage has another food bonus in the capitol because I feel I will go through a lot of maps / attempts before I get what I want
- a 2nd 4 turn settler factory site, hopefully not a situation where 2 cities share 3 cows, but 2 true seperate factory sites
- an early popped settler, within the first 5 turns or 3 huts
- a second early popped settler:
-this is the part of the game I am researching now, my capitol builds will be scout, scout, worker, granary, settler; I want a second popped settler before that first hand built settler is completed, after this point it will be virtually impossible to pop a settler because with 2 factories running I will have settlers running around constantly
-I plan to pop huts until I get that first settler, then I wont pop any until I have at least 3 contacts & have traded for their techs and enough time has past that the requirements are met for me to pop a second settler. This means that after popping the first settler & founding my second city, I will need to wait until every civ has at least 2 cities, if my granary completes before this happens, I will use a barracks as a build for a settler. After doing a bit of research using the reveal map option in the scenario screen, I made myself a 4 turn factory site on a created map, then went through the porcess of setting up my factory & using the build order outlined above. Having a view of the map, I can tell when the other civs build their cities. A date of 2900 BC is about the earliest I have observed all the civs having 2 cities. Somtimes it has been a little later, about 2750. That gives me the impression that if I wait until about 2670 or 2630, I can be fairly certain all the civs have built their second cities by then. In almost all of these trials I have still been building my granary at that point in the game, but at near completion.
- I think those goals are pretty lofty & will take many attempts without throwing in that triple slingshot thing
My next concern is trying to figure out on average how many initial scouts I need to make 3 contacts by the date (2670 - 2630) I want to start popping huts. I plan 2 from the capitol, then with an early second city via popped settler I will build more, but I dont want to delay setting up the second factory too long.
Another aspect of the game I want to research is how long I can leave my goody huts unpopped & at what radius form my start. I will prolly give myself a bunch of extra scouts at the start to go contact everyone & watch their exploration to see when units start crawling all over "my" territory & claiming "my" huts. I hope to hold off on the aggressive popping until I get all 8 contacts, but I am not counting on being able to do that.
Future game plans include OCC my 2 nearest opponents, just for that little bit of extra help each era with the free techs. I might OCC a 3rd opponent depending upon how close they are (map details: Large pangaea with 60% water, wet warm 5 billion) I will ofcourse emply ICS once I reach the OCN. I plan to intiate my GA with my UU, I also plan to get a fair share of leaders from my UU. With the blitz ability & auto promotions with 2 victories on the same turn, I will surely be able to have an abundance of Elite Cossacks running around.