Hey everyone,
As with Civ3 I'll probably start working on The Ancient Mediteranean for Civ4. Lots of new possibilities and potentials. Even without the SDK, a lot can be done already. Here's what I've got:
Civilizations (18, a big setback from Civ3):
Babylon
Assyria
Persia
Phoenicia
Egypt
Carthage
Hittite
Lydia
Rome
Mycenea
Germanic Tribes
Huns
Dacia
Scythia
Macedonia
Iberia
Britons
Gallia
I'd like to have the Ku****e(Nubia) but I don't know who to bump out. We always had trouble finding good units and stuff for them anyway, so it's better that way I think.
In terms of unit types, instead of the current melee, gunpowder, mounted, archery, etc. this is what I see:
Foot - Light = First Strike, City Defense Bonus, Amphibious, Weak
Foot - Medium = City Attack Bonus, Bonus vs Foot - Heavy
Foot - Heavy = Bonus vs Mounted - Heavy, Strong
Mounted - Light = First Strike, Bonus vs Foot - Medium, Can Retreat, Weak
Mounted - Heavy = Immune to First Strike, Bonus vs Siege
Siege
Naval
Recon
This is generic, but there will probably be some different units, like the Skirmisher who is a light unit but is very good vs other light units instead of city defense, but it gives a good general idea. Then Unique Units will add even more flavor to those above.
Here is the planned roadmap:
Phase 1:
Civilizations (traits, etc.)
Generic units (promotions, types, etc., no new arts)
Unique units (no new arts)
Ajusted ancient tech cost and timeframe (slow down and restrict to ancient era, early medieval)
Phase 2:
Map
Tech Tree
Religions
Buildings (no new arts)
Phase 3:
Victory Conditions
Advanced rules
SDK Dev
New arts
The map will have to be made from scratch, probably based on the one already in TAM, unless someone can find a way to convert a civ3 map to civ4.
I want to finish Phase 1 and make it playable as soon as possible.
Let's brainstorm now (traits, units, promotions, techs, etc.) =)
As with Civ3 I'll probably start working on The Ancient Mediteranean for Civ4. Lots of new possibilities and potentials. Even without the SDK, a lot can be done already. Here's what I've got:
Civilizations (18, a big setback from Civ3):
Babylon
Assyria
Persia
Phoenicia
Egypt
Carthage
Hittite
Lydia
Rome
Mycenea
Germanic Tribes
Huns
Dacia
Scythia
Macedonia
Iberia
Britons
Gallia
I'd like to have the Ku****e(Nubia) but I don't know who to bump out. We always had trouble finding good units and stuff for them anyway, so it's better that way I think.
In terms of unit types, instead of the current melee, gunpowder, mounted, archery, etc. this is what I see:
Foot - Light = First Strike, City Defense Bonus, Amphibious, Weak
Foot - Medium = City Attack Bonus, Bonus vs Foot - Heavy
Foot - Heavy = Bonus vs Mounted - Heavy, Strong
Mounted - Light = First Strike, Bonus vs Foot - Medium, Can Retreat, Weak
Mounted - Heavy = Immune to First Strike, Bonus vs Siege
Siege
Naval
Recon
This is generic, but there will probably be some different units, like the Skirmisher who is a light unit but is very good vs other light units instead of city defense, but it gives a good general idea. Then Unique Units will add even more flavor to those above.
Here is the planned roadmap:
Phase 1:
Civilizations (traits, etc.)
Generic units (promotions, types, etc., no new arts)
Unique units (no new arts)
Ajusted ancient tech cost and timeframe (slow down and restrict to ancient era, early medieval)
Phase 2:
Map
Tech Tree
Religions
Buildings (no new arts)
Phase 3:
Victory Conditions
Advanced rules
SDK Dev
New arts
The map will have to be made from scratch, probably based on the one already in TAM, unless someone can find a way to convert a civ3 map to civ4.
I want to finish Phase 1 and make it playable as soon as possible.
Let's brainstorm now (traits, units, promotions, techs, etc.) =)