The Ancient Mediterranean Mod (TAM) - Large Map ver 2.5j

Seems like a great solid progress with amphibious attacks!

@Krys: Thanks, we'll try. No ill feelings man.

Looks like Winterfell is still absent and grs still cannot play. This leaves the game to Bezhukov and any new player is wellcome to join in a quest for victory.
 
lurker's comment: Stapel I assume you declared after they wouldn't give Athens. Right?
 
Whomp said:
lurker's comment: Stapel I assume you declared after they wouldn't give Athens. Right?

Yup,
I clicked the peace deal under active treaties. Do you really want to re-negotiate peace? YES.
They would agree with 20 turns of peace, just like that, but I wanted Athens.
They refused (of course).

When pressing escape, a box comes up: Do you really want war: YES.
 
I realise I left the Minoan city poorly defended, but that is no reason to play ;) !
 
Bezhukov said:
I'll be playing this evening. Was waiting to see if someone else wanted to join.

lurker's comment: Getting a replacement player in any SG is hard.
Trying to find one for a custom mod is much worse.
I suspect you have to play with whom is left.

I am NOT joining. I have no interest in learning another mod.

 
Pre-flight: swap some builds to settlers to get our land covered and unit costs down. Wow – Crete was a hornet’s nest. Mobilize troops in Casa toward the front. Ship Darius 3 luxes and 10gpt for opium and incense (we need WLTK’s badly). Diamonds are very costly, but we get them from Media for wines and 15gpt.

IBT: We get very lucky, as one Minoan broadsword takes our first army down to 3 hps, the second takes our second army to 1 p, and an archer takes a heroic pelt to one hp. All live, however.

1100BC: Tarqunii:Plet->Slave Market, Arretium:Settler->Settler, Orchomenos:temple->settler, Gravisca:pelt->pelt, Dendra:temple->spear, Mycenae:temple->spear

Vet pelt kills minoan spear on flat near thebai.

Facing an army of 15 spears on a hill covering 9 broadswordsmen, we decide to abandon Knossos and thank the gods that much slaughter was averted. Not the proudest moment in the annals of Etruscan arms. Our ships accommodate just enough troops to pull a perfect Dunkirk, and Knossos is abandoned – let there be no doubt – we shall return! Or not – not much to gain there. Minos has sweeter targets elsewhere.

I’m tired of sitting on this lump o’ cash, so do a safe steal on Kolchis, netting us masonry. Which opens up exactly nothing for trade (all techs this allows have another prereq). Let’s see what Solomon knows – he’s pretty weak. Yes, a safe steal allows us to master the secrets of Literature. We set our own research to Code of Laws and order the construction of some libraries throughout the land. Hammi will sell us Education and Architeture for 6K a pop. Not just yet, Hammi, let’s see what develops.
It was risky, and researching the rest ourselves would have been cheaper, but it also would have taken 11 more turns. I’d like to have a better defensive unit with which to assault Babylon, though I may be dreaming.

Interesting – Assyria lacks Ed, while Troy lacks Architecture. We do some wheeling and dealing, and at the end of the day, we’re down about 4000 gold and 50 gpt, but we have tech parity. Getting Architecture is huge, as it allows aqueducts to be constructed, and they’re pretty cheap for us.

IBT: The Huns demand 100 gold, guess they’re not satisfied with the 50gpt and two luxes we’re already shipping them. To stay with the theme of this game, I tell them to stuff it, and we get our gpt back.

1075BC: A few builds complete, sorry but I don’t have the energy to note all builds. Vet pelt kills vet spear on flat. Load up strike force to take Mallia (Minoan city on the tip of the boot) next turn.

1050BC: Three Heroic pelts take Mallia with no losses. Cretian strike force recalled to the home front in anticipation of Hun incursion. Home cities benefit from garrisoning – many declaring that they love the king.

1000BC: We take the last Minoan city in the western Med and make peace.

I get too tired to write the rest of the report, as turns are taking forever and it is well into the wee hours. Summary: I was afraid of the Huns, so didn’t start any other wars, focusing mostly on infrastructure. We secured all luxes, so any city above 6 pop gets WLTK. Went three for four on steals (getting Astronomy netted us over 10K gold.) and we are now at tech parity, with CoL due in ten turns at monopoly. If we can get CH’s built and get a government with a trade bonus, we can win this baby the old-fashioned way. If you’d prefer 200 unit on 200 unit warfare, that can be arranged as well.

The big thing we need right now is workers. Once we get CoL, we can dedicate a couple non-core cities to spitting out workers to grow our cities faster and work the land. Something is screwy with the culture, as I rushed several temples, but they are not producing culture. Neither is the Pantheon in Rome.

Oh - we are now at peace with the Huns, we got it straight up without ever seeing a unit.

the save
 
We are in Monarchy which is xenophobic. Unless we have majority of Etruscan citizens in cities, there is no culture generated. Also, slave market is minus 1 culture per turn iirc.
 
Bezhukov said:
IBT: We get very lucky, as one Minoan broadsword takes our first army down to 3 hps, the second takes our second army to 1 p, and an archer takes a heroic pelt to one hp. All live, however.

VERY lucky.


Facing an army of 15 spears on a hill covering 9 broadswordsmen, we decide to abandon Knossos and thank the gods that much slaughter was averted. Not the proudest moment in the annals of Etruscan arms. Our ships accommodate just enough troops to pull a perfect Dunkirk, and Knossos is abandoned – let there be no doubt – we shall return! Or not – not much to gain there. Minos has sweeter targets elsewhere.
It's no coincedence we exactly have enough space. We just landed there, and didn't lose a single unit.

Did you simply leave the city undefende, or did you raze it? I was thinking leaving it and recapturing it seemed ok.

I’m tired of sitting on this lump o’ cash, so do a safe steal on Kolchis, netting us masonry. Which opens up exactly nothing for trade (all techs this allows have another prereq). Let’s see what Solomon knows – he’s pretty weak. Yes, a safe steal allows us to master the secrets of Literature. We set our own research to Code of Laws and order the construction of some libraries throughout the land. Hammi will sell us Education and Architeture for 6K a pop. Not just yet, Hammi, let’s see what develops.
It was risky, and researching the rest ourselves would have been cheaper, but it also would have taken 11 more turns. I’d like to have a better defensive unit with which to assault Babylon, though I may be dreaming.
I had the idea of not researching at all, and take the TGL. It more or less could have added an extra target in the game
IBT: The Huns demand 100 gold, guess they’re not satisfied with the 50gpt and two luxes we’re already shipping them. To stay with the theme of this game, I tell them to stuff it, and we get our gpt back.
This is something I like so much about the AI!
I recall a game where the AI came march into my territory with a nast SoD. I immediately spent tons of GPT for techs. Next turn he declares.....
Th finest I ever encountered was making a 251 gpt deal for nationalism with the AI, in a PBEM. My human opponent dragged that AI into an alliance agaisnt me, right after it :lol: .


Anyway:
we are in fine shape.Thanks for cleaning the mess I left!
 
After looking at the save: We are in great shape, just need some more :hammer: to gain extra power.

Plan is to switch all builds from temples to units and go :hammer: somebody else on the coast. Phoenicia, Lydia, Troy, Egypt and may be even Carthage and Minoans (although we have peace deal with them?) looks like very attractive target. Indeed, there is some shortage of workers. We have a bunch of improvements but two most important (barracks and granaries) we already had.

Not that I'm against peaceful build up for space race, just that we need to expand a lot more to feel secure.
 
Well, if you go for Minoans, better pick off some units from the boat before disembarking. Their two islands are hornet's nests. They are resource rich but far from home, so quite corrupt.

Gallia might actually be an appealing target. Many of our forces are on the scene, they've just spent 100 turns busting their units against cities that they did not take (I saw them waste twenty aginst that Hun city (Uxsomething) to our north (I didn't realize it was Hun, or I'd have taken it myself.)

I figured you two would be all for war, so felt I needed to make sure we got some infra built on my turns. BTW, you could conceivably steal City States, revolt, and I'd bet we already have enough territory to run away with the game if it is properly developed. The only threat I see is 20K win for Babylon or Lydia.

As for capturing the GL, this is cheesy enough when it goes quickly obsolete. When it doesn't go obsolete at all... I would vote for raze, but capture is not my idea of a good time.
 
As for switching from temples. Pls just rush the temples first. We have the cash and in many cases need the expansions to reach very valuable resources (Whale and Fish rock the house). If you can get a city to six pop, it will celebrate WLTK day, cuting waste in half.

I looked at the save, and it looks like we have sufficient troops to do some serious warring already. Let's at least let infra in the core complete (library in Rome and Tarquinii, and Slave Markets in Cumae and Mantua). Don't rush the SM in Mantua, as it needs a border expansion first to grab the fish. Workers need to finish adding forest/mines to the core, as several cities still have excess food, and we can build workers/settlers from non-core cities.

Might want to consider popping a couple settlers from Rome, as he is still majority Roman and thus does not produce culture. Should be able to grow the pop back quickly.
 
Well, I'm halfway through the turns (played 4 and a half), Carthage is down to 3 cities and Lydia is minus two cities but it takes time. Interturns are about 20-30 minutes on my machine (1.5 GHz), so I managed to play only 4 turns. Besdies, intensive warfare is time-consuming matter. We are number 1 in pop, land, and almost everything else however. I'll try to finish over next couple of days. Sorry for delay.
 
Don't have time today, but will do my best to wrap it up tomorrow.

@Bezhukov: May be at least you care to tell us and the lurkers which cities were moved and why. May be with screenies. I find it very well-executed however expensive it is for we surely were able to afford it. I was able to locate most of them but was too lazy to compare in greater detail. Of special interest would be to know what was our income before and after these moves.

I also have a few hints we are actually very far behind in techs. I'm not sure how far, may be the leading AIs are already in the next age or very close to it. It might be that winning this game still requires capturing of TGL.
 
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