GAGA Extrem
Emperor
- Joined
- Dec 24, 2008
- Messages
- 1,589
Turn 230, Transcendence, with VERY suboptimal choises (including forgetting that I wanted to go down to Eudaimonia first and instead unlocking Knowledge stuff ). Also lost one city because the AI attacked 1 turn before the rocket battery was up. Quite annoying. I guess without any missplays you should be able to finish that one around turn 200-210.
Some observations from the game:
(1) PAU is by far the worst faction. Dear god that +10% growth is useless. I am pretty sure I could have cut ~10 turns from that just by playing PAC or KV.
(2) Starting location and map was good. Lots of early game ressources around.
(3) Don't bother with settling inland. I had 2 inland cities that were useless, instead I should have placed another settlement on the arctic island NNW from the spawn.
(4) Even 1-tile island cities are insane thanks to Trade Vessels.
(5) In general coastal cities are WAY more powerful than landlocked ones, even if they have lots of good terrain nearby.
Some observations from the game:
Spoiler :
(1) PAU is by far the worst faction. Dear god that +10% growth is useless. I am pretty sure I could have cut ~10 turns from that just by playing PAC or KV.
(2) Starting location and map was good. Lots of early game ressources around.
(3) Don't bother with settling inland. I had 2 inland cities that were useless, instead I should have placed another settlement on the arctic island NNW from the spawn.
(4) Even 1-tile island cities are insane thanks to Trade Vessels.
(5) In general coastal cities are WAY more powerful than landlocked ones, even if they have lots of good terrain nearby.