The Battle of New York: Creation Thread

Some questions:
-What units should the SONSU use?
-Sould resourses NOT move?
-Should roads/colonies be used, or should resources only be based under cities?
-Bombard?
 
kulade said:
Whet do you plan on using as an avatar ;)?

300 POSTS!!
Behold the Weasel Op!!
[party] [dance] :band: :spear:

kulade said:
:worship: thank you for converting that

No prob, it's just an open-and-save thing. If you're going to be doing this a lot, GIMP is a free download, only 8 megs IIRC. www.gimp.org

kulade said:
i have some other files to convert here... but they are not related to this mod :mischief:, but i need them anyway :D Here :D

Tell me when you install C3C so i can upload the map.

umm, those are already in PCX format... :confused:
 
I think ijust renamed them, not knowing i had to change anything else. Stupid me, before i new about PCX files and that stuff. It all came from a mod i was working on, but didn't fnish, b/c those files i made wern't working.

He he funny sig.

EDIT: Your sig should say: The poster formerly known as WWeasel
 
Hmm, I don't think using hills a roads will work. There is some kind of randomizer in Mountain and Hill placement, sometimes the editor mixes the tiles up. I think that because otherwise a chain of mountains or hills would look too regualr in game otherwise. So if you use hills a roads, then sometimes the tiles get mixed up, and you don't get a connected looking road system.
 
IIRC there are a few different hills/mtns used in a straight line, and then others where they turn or intersect. I think it will work if we do some experimenting and find out which squares are just used for straight lines.
One thing I know, this mod will NOT work on random maps. :)

@kulade: TF changed my sig, I suppose I could alter it as long as it's obviuos who I am
 
Kenta'arka said:
Hmm, I don't think using hills a roads will work. There is some kind of randomizer in Mountain and Hill placement, sometimes the editor mixes the tiles up. I think that because otherwise a chain of mountains or hills would look too regualr in game otherwise. So if you use hills a roads, then sometimes the tiles get mixed up, and you don't get a connected looking road system.

They still look preety good in the civ3mod. I'm using your buildings, they look fine w/ the hills. The roads just weren't working out for me, anyway. :)

EDIT: Any map feed back yet?
 
Map looks pretty good.
I've thought of several ideas:

1. Volcano terrain identical in name and graphics to some building terrain. Eruption renamed bombing, smoke fld replaced with large explosion flc

2. Great Wonders limited to one civ by no-era tech, allowed by resource later in game. (Great instead of Small so that other civs will be alerted):
SONSU- Soviet Airstrike (not sure how it will work yet, but allows a huge attack, preferably just once )
Veritas- Holy War (or Jihad, if it ends up a Muslim faction), produces martyr unit every 2 turns
hopefully one of these for each civ

3. Landmarks- immobile, non-animated, capturable barb units, no abilities except short-range recon (due to height of buildings), possibly VP locations:
Statue of Liberty
Empire St Building
Chrysler building
UN
New World Trade Center
or some of these could have been destroyed by then

4. I think we should use the brown pollution graphics instead of the dead people, since it would be kind of weird for buildings to produce dead bodies nearby- this isn't Nazi Germany ;p Bodies are good for craters or ruins though, probably ruins, use some kind of wreckage for craters

5. HAND (Homeland America National Defense) - ARM faction, began to split off when ARM became to controlling, want to remain free country, without outside connections (patriots basically), possibly in locked alliance with ARM, unless there is some way to make civs "like" each other ???

6. If we use LM Hills for roads, will that affect LOS? Units shouldn't be able to see 2 tiles from a road.

7. Is there a way to prevent AI from razing cities? There should always be exactly one city on each bridge, so only the controlling faction allows boats to pass through. We coukd do this by prohibiting cities on road terrain, except for one tile in the middle of each bridge.
example:
Hills= road (no city)
LM Hills= bridge (no city)
LM plains= "bridge" (looks same, city)
 
Weasel Op said:
1. Volcano terrain identical in name and graphics to some building terrain. Eruption renamed bombing, smoke fld replaced with large explosion flc
Sound like a good idea :)
Weasel Op said:
2. Great Wonders limited to one civ by no-era tech, allowed by resource later in game. (Great instead of Small so that other civs will be alerted):
SONSU- Soviet Airstrike (not sure how it will work yet, but allows a huge attack, preferably just once )
Veritas- Holy War (or Jihad, if it ends up a Muslim faction), produces martyr unit every 2 turns
hopefully one of these for each civ
Also might include other wonders ex. Statue of Liberty, UN, Empire State as preplaced.
Weasel Op said:
3. Landmarks- immobile, non-animated, capturable barb units, no abilities except short-range recon (due to height of buildings), possibly VP locations:
Statue of Liberty
Empire St Building
Chrysler building
UN
New World Trade Center
or some of these could have been destroyed by then
Can you make one frame units, or do we have to find someone else?
Weasel Op said:
4. I think we should use the brown pollution graphics instead of the dead people, since it would be kind of weird for buildings to produce dead bodies nearby- this isn't Nazi Germany ;p Bodies are good for craters or ruins though, probably ruins, use some kind of wreckage for craters
An explosion, by a volcano/building would produce people, not sludge.
Weasel Op said:
5. HAND (Homeland America National Defense) - ARM faction, began to split off when ARM became to controlling, want to remain free country, without outside connections (patriots basically), possibly in locked alliance with ARM, unless there is some way to make civs "like" each other ???
By making the favorite government as the ARM for the HAND would make them like eachother more, but i dont like the "hand/arm" pun thing.
Weasel Op said:
6. If we use LM Hills for roads, will that affect LOS? Units shouldn't be able to see 2 tiles from a road.
No big deal, most roads will have building by them anyway.
Weasel Op said:
7. Is there a way to prevent AI from razing cities? There should always be exactly one city on each bridge, so only the controlling faction allows boats to pass through. We coukd do this by prohibiting cities on road terrain, except for one tile in the middle of each bridge.
example:
Hills= road (no city)
LM Hills= bridge (no city)
LM plains= "bridge" (looks same, city)
1. id be harder to change the graphics of plains than hills.
2. Didn't plan on city founding anyway.
 
kulade said:
Sound like a good idea :)

Also might include other wonders ex. Statue of Liberty, UN, Empire State as preplaced.

Can you make one frame units, or do we have to find someone else?

An explosion, by a volcano/building would produce people, not sludge.

By making the favorite government as the ARM for the HAND would make them like eachother more, but i dont like the "hand/arm" pun thing.

No big deal, most roads will have building by them anyway.

1. id be harder to change the graphics of plains than hills.
2. Didn't plan on city founding anyway.

I can make 1 frame flc's, and that would make the map seem more realistic than having a world landmark inside the city window (remember C3C does not show aerial view for modded biq's )

Pollution- yes, but if we have any pollution-producing buildings it just wouldn't look right. The brown pollution I'm talking about actually looks good, not the radioactive slime from vanilla. It could pass as explosion debris.

Good idea w the govt's. I HAND was the first thing that came to mind, and the name doesn't even make a lot of sense. I'll think of something, it's just an idea for another civ (maybe unplayable, just to add variety)

LOS- true. When you can see 2 tiles, it would be because the map represents a small area and you could easily see a block away if there were no tall buildings.

Graphics- why would plains be harder? It could be LM plains, only used on those few tiles, so you wouldn't even need to convert the whole file.

Cities- City building should be an option, but there should be a way to limit it to prevent the AI from dotting the map with tiny outposts, like more expensive settlers and/or few food resources early in the game.


I was originally going to try to figure out a way to make larger buildings, maybe 2 tiles, but then I realized (a) tiles in the pcx files are broken up into quarters in the editor, and (b) they would have to be really short, which defeated the purpose. Anyway, we will still need more building graphics at some point before release. There should be some nice modern buildings from the early 2010's, and some slumsbuilt after the collapse of America, resembling guerilla camps, built from pieces scavenged from other buildings and the sparse suppliesavailable from local merchants. I'll see if I can find something like what I'm talking about.

Another civ idea- combine the corporation idea with the militant factions and amke a Black Market force, which uses a variety of "foreign" mercenaries, a few from each faction, and pay them well (high unit support cost) Just an idea.

OT: you sig gets better every day :)
 
"OT: you sig gets better every day :)"
So sad people believe that stupid white man. :lol:

About black market civ, we could used one big gang civ to symbolize that. They trade you support, units or military alliance. It the predicament of this mod, it would be an excelent ocupation for gangs as mercenaries.

We could try that LM Plains thing, i guess.

As for guerilla camps, which i soppose them to be barbarian camps, right? They could be invisible altogether, or maybe a simple flag. If you mean cities, we could do the same thing.
 
kulade said:
About black market civ, we could used one big gang civ to symbolize that. They trade you support, units or military alliance. It the predicament of this mod, it would be an excelent ocupation for gangs as mercenaries.

Never thought of the gang thing, i meant paying fighters from other factions to fight for them, but the gang thing is good too. If we use gangs as barbs, this new civ could use the barb units as well as some intermediate level units from the other civs (probably not NYPD though )

As for guerilla camps, which i soppose them to be barbarian camps, right? They could be invisible altogether, or maybe a simple flag. If you mean cities, we could do the same thing.

I meant for terrain graphics, to give it a post-apocalypse look. We need something other than skyscrapers and townhouses.


Here are the landmark pics I found:
Empire State Building
Chrysler Building
Statue of Liberty
History Museum
Grand Central Station
Lincoln Center
Sphinx (jk :p)

There may be some other buildings in C&C, like I said I'm no NYC expert, so I might not recognize one if I see it.
 
ESB, Lady Liberty, Crysler Building and UN are the one we probablty need the most as units. Thats about it all, of those are in manhatten, the only place where, integrationalist haven't struck.
About city founding, what should settlers be called?
Should all units have pop cost?
Should suiced bombers (Varitas) have nuclear equivilent attacks?
 
Hey, just read the storyline bit for the first time, looks really good... however, though the zoo animals did kinda ruin it. Anyway, keep up the good work
 
KING BELLEND said:
Hey, just read the storyline bit for the first time, looks really good... however, though the zoo animals did kinda ruin it. Anyway, keep up the good work

Some what of a joke :lol:, but we just might stick it in :p, nice to see someone besides me and weasEl posting here :).
 
kulade said:
Some what of a joke :lol:, but we just might stick it in :p,

You should really take that off, no need to scare away any possible help.. :lol:

Thank you, but it's Weasel Op :p
Now if you could just spell Veritas right....

Are Grand Central and Lincoln Center not in Manhattan area? I know the Museum is, it's already on the map.

Settlers could be different for each civ, maybe missionaries or something for Veritas, recruiters for ARM, etc

All units should probably cost 1 pop point (settlers 2), since pretty much everybody is a fighter, and populations are much smaller on this scale

I thought about nuclear attack for martyrs, but that may make them too strong. I would say cruise missile, huge bombard strength and rate of fire, and collateral damage. That way the tile should pretty much be emptied, but the surrounding tiles unharmed. Nuclear should be reserved for larger attacks in the last era, like rigging a building with C4, or airstrikes (still trying to figure out how to implement that )
 
Grand Central, Lincoln Center just aren't as big as a deal as the others.

Maybe eariler bomber shound be cruise missiles, but the later should be nuclear, after all the explosions in the WTC in 94 were pretty big and encompassed quite allot of area.

EDIT: Post # 666 :satan: :devil2: :evil:
 
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