The Best Change From Civ2 To Civ3 ?

docceh

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I'd have to say the resource system. :goodjob:

I haven't played Civ2: ToT so I dunno if this had a similar system but the idea of needed to wage wars and fight for that one square of coal/uranium/whatever in order to build mor eadvanced units is a really great addition. So one player can monopolise the Uranium supply and be the only one with Nuclear Subs/Power Plants/Weapons. :nuke:

Sid ( :jesus: ), I Salute You! :beer:

What do you guys think?
 
borders and luxuries too :yeah:

oh and automated workers, tech tree ages, graphix, bombardment, trading cities, razing cities, unique units, golden ages, the interface, end of game replay, aggressive ai, great leaders and armies etc.
 
There are too many changes for the WORSE!

But of those I like, the best has to be no more of that "all units destroyed in a square" deal when you have a stack of units attacked outside of a city or fortress.

Borders are better.

But too much, again, is NOT better.
 
The [click] feature!:

click click.... click click click..... click.... click click click click.
Finally found an excuse to test logitech quality control. Wow! My logitech mouse really is durable!
:D :D

OK, seriously. I also really like the resource system. The game has a whole new play perspective when I don't have access to iron, coal, luxuries and everything else.
 
With the exception of firepower being taken out (who was smoking crack the day they decided that?) the warmaking capabilities are a thousand times more fun. Specifically stacking units. Civ2 would have been awesome if it weren't for that little problem of loosing all the troops under 1 if it died out in the open (and i wonder who come up with that idea as well, although it made me play harder tactically lol) THe airpower concept is just completely refreshing. Air domination really works and you can win any war if you have it.

so good job firaxis on that part =)
 
The edition of resources, national borders, added diplomacy options, some vague notion of what culture is, and the AI are what I see as the greatest improvements over Civ II.

The AI, despite the cheating, is what really makes the game for me. Long gone is that pathetic coterie of gullible saps that we all knew and loved in Civ II. In Civ III, as I've experienced firsthand on the harder levels, it's all too easy to end up as someone's man-b*tch on the world stage. :eek:

Very challenging!
 
I like the new trade system best, I think, even if the AI players are stingy in most cases.

No one has mentioned the new various methods of winning yet, but those are a good addition.

Those who prefer Civ 2 should consider sticking with it.
 
The one thing that I like is that Settlers and Workers are now seperate units. I hated the fact that in The other Civ games that settlers done all the functions of a worker.
 
Its good to finally see an optimistic thread on this board.

For me, the best changes are boarders and not losing an entire stack of units at a time.

Resouces were a good idea but the dissapearing ones were not such a great idea.
 
You can stop resources disappearing (or decrease the chances of them disappearing) very easily in the editor :E

Check my "Unloading Armies" thread for details.
 
The resource thing is OK but only after we've used the Editor to make resources less rare. Right now, iron is as rare as porno mags were common in Clinton's White House.

Most wars did NOT start because one nation did nothave a single iron tile in its entire Empire.

The Espionage thing in Civ III stinks. Too costly; too time consuming; too problematic; and not cost effective - unless also Edited. I've lowered all costs a lot and given diplomats some spy powers.
 
Hey Zouave, was it me or was this thread what you like 'BEST' not 'B!TCH AWAY'? :rolleyes: You got nothing to contribute? Shut up.

And while I'm here, I'm really enjoying the resource system :goodjob: Changes the game completely. Culture is very nice, and an honourable mention would go to many of the smaller changes, such as bombardment, enhanced diplomacy, borders, etc :)
 
Resources and Diplomacy are the big ones for me. I never seem to get a coal square in my empire and it generally ends up with me annihilating the poor sap with the closest coal resource :P

Diplomacy is a testament to open-ended programming. Now, if other things get added into the game (stupid example, special gifts or something) Firaxis can tack it on easily and it would work!

-Dantos
 
Wars not about resources? I suppose the US just waltzed on over into Sadam's backyard for the good of the people of Kuwait and nothing else, right? :rolleyes:

Anyway, the single best change I think from Civ 2 to Civ 3 is the diplomacy. Way more meaningful now than it used to be.
 
The way resources is handled is very nice. Nothing like getting steampower only to realize you have no coal, then scrambling to try to lock some up.

My favorite is the culture although I don't like how the flip is calculated. For instance, there's absolutely no way you'll take over the world by flipping other cities even if culturally overall you're way ahead of the other civs. I'm lucky to flip 2 a game. Basically, I like taking over the world, but you can't do it with culture. It's extremely hard to even plot to take over one target city by pumping into your nearby cities. How culture expands borders however is great.
 
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