Jon Shafer
Civilization 5 Designer
Only if you're not micromanaging enough. A good player will lose close to 0 shields, making it essentially a 3 Gallic for 4 Immortal situation.Longasc said:I used the C3C 1.22 Combat Calc,
The thing is, a cost of 30 has not only the advantage of being simply cheaper, it probably needs one turn less to produce. At this stage of the game, 2 turn production is likely, and an Immortal might be produced in 2 turns (15 production, idealized), but a gallic would would waste shields and still need 3 turns.
Say 20 turns production period: 10 Immortals vs. 6 Gallics.