Piety is definitely worth taking over Rationalism. Science isn't your major roadblock, culture is. A free SP is worth 2685 Culture in the end, that can easily shave 6-7 turns off your game.
Doesn't matter, that slingshot's needed. It gets you broadcast towers faster, which nets you faster policy gain than Piety's free policy.
acm2033 said:
Would that one change fix this problem? Would it cause any other problems?
It would fix it partially, but there'd be a bit of a problem. It wouldn't feel right as people would purposely delay their next policy (if they could) until they got an era change so they could get another tree. It would also be clunky as REXing would have to be timed with gaining your next policy. People would also still sell all their cities near the end and try and coast.
I think the very easiest method is this:
Currently policy cost has a multiplier that's a bit ugly. Your policy cost is multiplied by (1+((1-a)x)) where a is your number of cities, and x is something determined by world size (.3 for standard). For example, if you have 10 cities on a standard world, your policy cost is multiplied by 1+((10-1)*.3) = 3.7
My idea is to remove this multiplier. Then divide all culture gained before it goes into your pool by the end of the turn by the multiplier instead. A civ will still gain policies at the same rate, with the following exceptions:
- Mass selling of cities won't be effective
- People will no longer feel the need to wait for a policy before building that next city
This removes half of the problem. The other half (puppets and cultural city states) still exists.