crazypooljunkie said:
Thats actually better than my terrain looked when I had the black terrain problem. You can (sort of) fix it by going to the world map editor and clicking the reveal entire map button. You'll be able to see the entire map including goody huts but you can at least avoid the irritating blackness. Its kind of cheating but if you just settle your first city in a nearby location I don't think its really all that bad, you get most of that map pretty quickly anyway. There is also a fix that you can do in the code so that the map is always revealed when you start up a game, but I can't remember what file that is or what thread it was posted in, but the fix has shown up in a few places in here.
I already made this in the editor, but in vain. The map still is with black textures, showing only trees, rivers and waves. As for this code, I dont tried it.
Anyway, the game is ****ing slow. If in the start is that slow, I can imagine in the latter turns how it will be. Being a player of Civ3, I known about this problem of lagging in the late turns, but the problem now is the movement of units, they're damn slow. The cursor is very slow too.
I dont think this problem is T&L, because people with T&L are having the same problem. Probably this is pixel shadding. The texture on the terrain probably have a application of pixel shadding that is not supported. Strange is that they say nothing of pixel shadding in the minimum requirements, but mentioned it in the recommended requirements. Are they waiting that someone will play a game with black textures?
My luck is that I dont bought it, a guy needed to test it in my computer, so it is. I have games here with better graphics, like Neverwinter Nights, Freelancer, Blood Omen 2 and Age of Wonders 2, and they all work fine, with or without T&L, pixel shadding, blablabla. Is very strange a game like Civilization, known by it's low requirements and low graphics (but good gameplay), now have pixel shadding as requirement.