The Builder That Played With Hippus

She might not be a hero, but like the Trojan Horse, she is treated like one at least when it comes to that culling of your units when the counter hits 100. It seems you get to keep about half of your heros. I might be wrong on this, but you get the point.

In one of the worst travesties ever I remember having the Trojan Horse and Basium with has 400+XP. When the counter hit 100, I lost Basium (got an angel with 400+ XP though) and kept the Trojan Horse.

I've had similar experiences with Typhoid Mary although I find the AI usually beats me to her.

Hmmm, I wonder if you could dominate the Trojan Horse...?
 
Typhoid Mary doesn't have the hero promotion.

does it make a difference, since they were supposing the spell takes into account relative strengths ? It's still a great success IMO, she's probably better than a bunch of "heroes".
 
does it make a difference, since they were supposing the spell takes into account relative strengths ? It's still a great success IMO, she's probably better than a bunch of "heroes".

Yes it makes a difference. Relative strength is irrelevant. The hero promotion is relevant. Anyone with hero promotion is more difficult to convert. Anyone without it, including world uniques, do not get this benefit. As such converting the Grigori adventurers is more difficult than most uniques without hero promotion. The level also matters, making those with hero promotion even harder to convert with their free XP.
 
They probably need a special classification for units like the Trojan Horse, Typhoid Mary, the Baron, etc. as they are listed in the Civlopedia as heroes. Also, I think those should not be counted when the Counter 100 culling occurs as I mentioned.

If you have Basium and the Trojan Horse, you should keep Basium and lose that blasted wooden horse!:p
 
Not to poke a stick into an already very sore spot on a very dead horse - but:

Walls.

People have commented that walls, over all, are useless.

Why not give walls their most obvious advantage - against mounted units? I mean, infantry climb (we imagine) seige... well, seige. But mounted units run around and poke things. (Or shoot if with a bow). They cannot run through a wall and poke things.

Walls could give a bonus directly to units like a 50% flat bonus against mounteds and an additional 25% against all units (as it is now). Castles too could be made to be specific. A 25% bonus against melee units (castle/wall combos were designed with "kill zones") and an additional 25% to everything else.

This would mean that a city with a wall and castle would get a 100%% bonus against mounted units, a 75% bonus against melee units and 50% against everything else.

Walls then would become cheifly useful against someone who's gone through the mounted line (which is an underused line by most except the hippus).

Doing this - would allow for the reballancing of mounted units to an INCREASED level across the board. Because mounted units would then be deadly in the field and weaker cities- but not nearly as useful against a well fortified city.


Just a thought,
-Qes
 
I always thought mounted melee's should have a "charge" promotion, that gave them some bonus vs units on plains tiles.

But the mounted line never struck me as being overpowered - I actually used to complain about it being too weak quite a bit. Now I always seem to beeline for it instead of hunters, though. Chariots are damn good!
 
Why do Chariots get the weapons promotion, but not Horsemen? I can see it with Horse Archers, but what weapon are the Horsemen using? Looks like a lance or something. Made of...? Same as Chariots?
 
I think it a balance reason, because the horsemen are earlier unit. I would prefer if they got bronze or iron, but not mithril, like warriors do.
 
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