Yerp... that'd be Cheese, don't get too excited
So I may be a bit out of line here, not having the game and what not, but I 've been reading some SGs and reviews and other articles and there's one thing that really bothers me.
That thing is the mechanics of unit promotions. I get that its nice to save them up for a rainy day, and its nice to spam them to heal your units up quickly, but both of those actions just scream CHEESE at me.
I don't want to get into any realism debates here, though they could apply, but I understand game mechanics don't have to be particularly realistic, so long as they have a reason for being in the game in the first place. And I submit that the current mechanism has its benefits (really more benefits than it deserves, which is why I think its cheese).
So here's my suggestion. Units are not allowed to move while they are eligable for promotions.
That's pretty simple I think and it makes sense to me, and its not as 'abusable' as the current system.
So what's the other sides arguement?
I should point out that I'm more interested in this due to my perception that the AI doesn't manage the promotions as well, that is the AI uses them immediately. If the AI engages in the same cheesy behavior, then it isn't really cheese anymore, though I would still submit that it is another unneeded advantage for the player due to AIs being generally bad decision makers

So I may be a bit out of line here, not having the game and what not, but I 've been reading some SGs and reviews and other articles and there's one thing that really bothers me.
That thing is the mechanics of unit promotions. I get that its nice to save them up for a rainy day, and its nice to spam them to heal your units up quickly, but both of those actions just scream CHEESE at me.
I don't want to get into any realism debates here, though they could apply, but I understand game mechanics don't have to be particularly realistic, so long as they have a reason for being in the game in the first place. And I submit that the current mechanism has its benefits (really more benefits than it deserves, which is why I think its cheese).
So here's my suggestion. Units are not allowed to move while they are eligable for promotions.
That's pretty simple I think and it makes sense to me, and its not as 'abusable' as the current system.
So what's the other sides arguement?
I should point out that I'm more interested in this due to my perception that the AI doesn't manage the promotions as well, that is the AI uses them immediately. If the AI engages in the same cheesy behavior, then it isn't really cheese anymore, though I would still submit that it is another unneeded advantage for the player due to AIs being generally bad decision makers
