TW_Honorius
Warlord
- Joined
- Oct 24, 2010
- Messages
- 278
I see the benefits of building scouts first:
ruins
city states
barb camps
natural wonders
other civs
terrain
but I do not think a Scout is worth building to achieve these. Ruins go pretty fast, your starting warrior can find 2-3 before there all gone, so why waste a scout to find 1 ruin maybe none?
City States bring 30 gold if your the first, 15 if not, so why rush to find them when you may only get 1 to 2 anyways with your starting warrior?
barb camps: losing a scout to a barb is painful, so why risk it?
natural wonders: sure they bring happiness, but you would need open borders to find them all in game, so why waste the 50 gold from open borders to increase happiness.
other civs: yes, we know all the ai is dumb and you can defend pretty easily from an early war, but the warrior can find all nearby civs before the scout has to do much.
terrain: by the time you get your scout out, your warrior has been able to achieve lots of map searching that the scout has to go a long ways to see new land. plus you aint going to settle a second city anytime soon so your warrior can search enough land to find a good second city.
Can people post stories on why the almighty scout plays an important role in the early game compared to the warrior versus other production uses (worker, monument, etc)
ruins
city states
barb camps
natural wonders
other civs
terrain
but I do not think a Scout is worth building to achieve these. Ruins go pretty fast, your starting warrior can find 2-3 before there all gone, so why waste a scout to find 1 ruin maybe none?
City States bring 30 gold if your the first, 15 if not, so why rush to find them when you may only get 1 to 2 anyways with your starting warrior?
barb camps: losing a scout to a barb is painful, so why risk it?
natural wonders: sure they bring happiness, but you would need open borders to find them all in game, so why waste the 50 gold from open borders to increase happiness.
other civs: yes, we know all the ai is dumb and you can defend pretty easily from an early war, but the warrior can find all nearby civs before the scout has to do much.
terrain: by the time you get your scout out, your warrior has been able to achieve lots of map searching that the scout has to go a long ways to see new land. plus you aint going to settle a second city anytime soon so your warrior can search enough land to find a good second city.
Can people post stories on why the almighty scout plays an important role in the early game compared to the warrior versus other production uses (worker, monument, etc)