woodshadows, I'd like to run a friendly experiment with you if you're willing that I think will provide some food for discussion and comparison. If you're up for it I'll generate a save of an immortal pangaea on the initial turn, don't care what civ, though best that it not be Aztec, Germany, Songhai or America and we both play that same map exactly 50 turns and then report back to this thread with saves/screenies yadda yadda.
OK, Inca it is! Just kidding of course. I'd be up for this challenge, I should have time tomorrow evening to spend with it. I suppose we'll have to just rely on the honour system that neither of us will 'cheat' through playing through to reveal the map prior to our 'saved/screenshotted version'. Outside of this however I think it could be an interesting comparison, I'd certainly enjoy losing if it shows up a flaw in my game, maybe you use scouts more effectively than I have been using them, or maybe I use warriors more effectively than you? We will see.
A gentleman's agreement that I promise the map will be as new to me as to you, and we both promise to only play the map through once.
I should really learn to read an entire post before responding.. Agreed.
You have to open with warrior-worker (Is that what you have suggested? please correct me if I'm wrong).
The worker was an optional part of a further rush strategy, I wouldn't want to confine myself to it depending on what circumstances might arise which would dictate a different decision in my second build. My only hypothesis is that building a warrior first instead of a scout can be just as if not more effective. For instance depending on what ruins I hit or what sort of land I have will completely change what my second build would be.
I must open with scout-scout. My next build will be monument then I will react to the game.
I can tell you right now that a scout then scout build will probably do far better than a warrior then worker build, for 50 turns at least, if I remember correctly (I rarely look at turn time while playing) but 50 turns wouldn't allow for a sword rush to come to full fruition, while on the other hand you'll have gained advantage through better exploration.
You may not build scouts for these 50 turns.
A further condition I don't really consent to. I generally will build a scout later in the game, again depending upon circumstances, such as how much gold I've gotten through ruins, etc. I don't disqualify the scout as a completely pointless unit, that's not what I've been saying at all, I just don't think it's the best thing to build first.
Now this isn't a competition or pissing contest of any kind, it's not about which of us will play a better 50 turns on this sample size of 1 (which would prove nothing anyway), but I think the differences in the two maps after 50 turns when one player started with 2 scouts and the other none, will provide a lot of talking points and could be an interesting bit of fun as well.
I could go along with the conditions you've set if you are interested in simply comparing two extreme variants, but it really would not be comparing what I am arguing and I would like that to be stated upfront here. This might sound like splitting hairs but I can provide an easy example here of something that would entirely change the course of my decision in a game. I build a warrior as my first build. Warrior1 and warrior 2 go out and meet a barbarian taxiing a citystate's worker to a barb camp. I capture the worker and bring it back to my territory. In this situation I would not want to build a worker for my second build. Or, say I hit a ruin that gives me a load of gold and I smash some weakened barb camps early, in this situation I would probably spend the 140 gold or whatever to purchase a scout just to get some cheap reconnaisance without impeding any rush strategy.
As to which leader to play we'll have to give this a lot of thought and you might be better advised than me on who would be most neutral. I can think the abovementioned as being automatically disqualified but as well should Arabia be disqualified, with their starting bias for desert which would negate any disadvantage slightly I might suffer from terrain impediment early on.