CrusaderKevin
Pilgrim in Arms
- Joined
- May 4, 2008
- Messages
- 90
I love the concept of knights...towering, irresistible armor-clads of steel and flesh and faith, taking all before them on the battlefield
However, I must agree with the general consensus of the forum here: they are on a less-desirable side of the tech tree. One should only bank on knights if your opponent has no elephants (of course) and are trying to attempt a win before gunpowder units become significant on the battlefield. I do believe that in the good situations in which they are available, knights can make any game a victorious one.
The only exception that I have to the knights come too late on the tech tree comes from a personal experience playing a standard sized map on monarch with Justinian and his cataphracts. Ive had them sweep over the field quite easily with little support from anything beside trebuchets when capturing cities, even on monarch surprisingly. The AI was researching faster, and just before the last civ, ol stubborn Saladin (ironic, eh?) was conquered (or ever warred), he cranked-out several handfuls of riflemen. Cataphracts are able to take on all medieval units, and when promoted, can even take on green elephants. I believe that one of the only reasons that it was a successful game was that I had several of them promoted all the way up to Combat IV, with a GG leading the stack and a few pinch promotions for good luck. I admit, the situations were pretty ideal for my archaic UU knights to charge-down practically industrial age riflemen, but it just added to the unique overall flavor of the win.
Despite the general consensus, this thread is for the ideas of strategizing possible uses for knights and cats in vanilla CIV, Warlords, and BTS. Also, if you have any eipc stories about how youve used knights to beat-put more advanced units or any tips on how toeffectively use them, feel free to post them here!
*******NOTE!!!!! Im not trying to hijack the article on here about the validity of knights on the tech tree; rather this is more about the GOOD case for knights and to share personal experiences about their use. Enjoy!
However, I must agree with the general consensus of the forum here: they are on a less-desirable side of the tech tree. One should only bank on knights if your opponent has no elephants (of course) and are trying to attempt a win before gunpowder units become significant on the battlefield. I do believe that in the good situations in which they are available, knights can make any game a victorious one.
The only exception that I have to the knights come too late on the tech tree comes from a personal experience playing a standard sized map on monarch with Justinian and his cataphracts. Ive had them sweep over the field quite easily with little support from anything beside trebuchets when capturing cities, even on monarch surprisingly. The AI was researching faster, and just before the last civ, ol stubborn Saladin (ironic, eh?) was conquered (or ever warred), he cranked-out several handfuls of riflemen. Cataphracts are able to take on all medieval units, and when promoted, can even take on green elephants. I believe that one of the only reasons that it was a successful game was that I had several of them promoted all the way up to Combat IV, with a GG leading the stack and a few pinch promotions for good luck. I admit, the situations were pretty ideal for my archaic UU knights to charge-down practically industrial age riflemen, but it just added to the unique overall flavor of the win.
Despite the general consensus, this thread is for the ideas of strategizing possible uses for knights and cats in vanilla CIV, Warlords, and BTS. Also, if you have any eipc stories about how youve used knights to beat-put more advanced units or any tips on how toeffectively use them, feel free to post them here!
*******NOTE!!!!! Im not trying to hijack the article on here about the validity of knights on the tech tree; rather this is more about the GOOD case for knights and to share personal experiences about their use. Enjoy!