The Kingmaker
Alexander
- Joined
- Jan 18, 2004
- Messages
- 1,971
In some previous versions of Civ, the castle was a building that improved city defense and reduced citizen unhappiness or war weariness (as though quelling rebellion).
I feel like the medieval age in the game is currently lacking the feeling of fortifying and besieging that it ought to have.
What if the Castle was implemented as a fortified district once you discover the Castles tech?
It would be a stronger fortified enclosure than the encampment and would not necessarily fall with the rest of the city, so you'd have to bring up siege weapons to breach it. It would have its own garrison like the encampment. A city with a castle should be a tough but to crack.
You could choose from a selection of buildings to fill its two slots. Maybe have one potential building available for each of the other major district types. They would just give smaller bonuses, as they wouldn't be equivalent to having the actual district.
Chapel for holy site
Scriptorium for campus
Blacksmith for industrial zone
Treasury for theater square (as in storing great works or relics)
Mint for commercial hub
and so forth
That way you could not only boost your city's defense and quell your population, you could also give a small boost to faith, culture, or commerce that might help to assuage the loss of whatever other district you could have built in its place.
In particular, I like the idea of the castle holding out after the city has fallen.
I feel like the medieval age in the game is currently lacking the feeling of fortifying and besieging that it ought to have.
What if the Castle was implemented as a fortified district once you discover the Castles tech?
It would be a stronger fortified enclosure than the encampment and would not necessarily fall with the rest of the city, so you'd have to bring up siege weapons to breach it. It would have its own garrison like the encampment. A city with a castle should be a tough but to crack.
You could choose from a selection of buildings to fill its two slots. Maybe have one potential building available for each of the other major district types. They would just give smaller bonuses, as they wouldn't be equivalent to having the actual district.
Chapel for holy site
Scriptorium for campus
Blacksmith for industrial zone
Treasury for theater square (as in storing great works or relics)
Mint for commercial hub
and so forth
That way you could not only boost your city's defense and quell your population, you could also give a small boost to faith, culture, or commerce that might help to assuage the loss of whatever other district you could have built in its place.
In particular, I like the idea of the castle holding out after the city has fallen.