Lots of pictures, more storytelling - less timeline this time, although the story will strictly follow in game events. I have never played a huge pangea map before, so for this game I reduced the difficulty back to emperor. I am interested to see what the impact of 15 AI able to trade with each other has on play of the game. Because the map settings are so huge, I chose a civ with a fast UU, and I also wanted the expansionist trait. The mongols also are militaristic which will fit in nicely with my intentions for the game ie war, war and more war! Don't expect this one to last until the modern age. The mongol UU, the Keshik is not penalised by terrain. However, given my other map settings, this will be unlikely to play a malor factor, so really we just have a cheaper knight that is less useful on defense. The game parameters chosen were: Roaming barbarians Wet climate pangea landmass huge mapsize emperor difficulty ocean coverage 60% (min) temperate temperature 5 billion year old world World seed 80610716 (if anyone wants to try this at home) Rather than writing as I play, for this one I will write up chapters after playing through a worthwhile section. Hopefully, there will be less typos too!