The cities of Arkadia

Moderator: Could we please have the title of this thread changed to Cities of Aretania? Thank you!
 
City 6 to the east of Arete also needs to be included now. I like this thread so far, presents the info well and in one place.
 
Updated as turn 138 - 560 AD.
Our cities grew and now are stronger and much more able to do what is needed.
Now they are in a straight war path.
And this looks right, too.
Only Arkadia and City 6 are out of military duties. Arkadia is a great commercial;
and City 6 just begins.
All look good. Just go on with this path,IMO. Just one point to be changed:
City 6 began library; granary will help much more and speeds the city toward
better things. So, it must switch to granary right now.
Best regards,
 
About City 6, it's facing heavy cultural pressure from Lincoln, that's why I placed a library there. Knowing the culture mechanics, getting your borders to pop earlier is very important.
 
Please build an archer in Arete (MP), then axes / cats, turn OFF avoid growth there.
Chain irrigate New Giruvegan's Rice, and build cats / axes to help the war.
Edorai should continue building War Elephants.
Keep Archer + Warrior in Arkadia, the other units move out. We should work the mine, since Arkadia is near it's happiness limit, and a market would help there.
Whip the library in City 6 when it grows, then build a workboat, cottage the city.
Hook up iron near Edorai
4 workers currently, get one of them to Arkadia to get a plantation there. 1 to chain irrigate NW and W-W of New Giruvegan, 1 to get a road+mine to the Edorai iron, 1 to cottage city 6.
 
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