Fish Man
Emperor
- Joined
- Feb 20, 2010
- Messages
- 1,552
We already have a Civ 5 leader in 4. One that sucks and is a nutter: Toku.
As for the suggested changes mentioned a few posts up, I think it would make the game more boring tbh, and make most cities kind of generalist, with less scope for and reasons to specialise cities, one of the strengths of the game. If improved metal just gave an extra hammer or something, why put a city there at all, if you already have access to metal?
Could probably just lead to ICS tbh, which is no fun.
I'm appreciative of the game we actually have. There are far, far more strengths than weaknesses.
To me, the most frustrating weakness is memory leak / how the game becomes pretty damn laggy after hours of playing, and in general the unresponsiveness of the UI, particularly with big-ish stacks. The grouping of units and such is bonkers more often than not, and the only way I've found to reduce the frustration is to select everything and remove all groups when about to assault something. That way I can select a unit without going crazy.
And of course, the hard-on the game has for spy specialists. A total nightmare for big space games, when 30 cities grow every turn and you need to remove those bastards every god damn turn. Yikes!!![]()
Actually, I think Huayna Capac would be the civ 5 leader in 4, because everything about him is ridiculously OP and playing him pretty much knocks the difficulty down one level, if not more. So he can be a crutch for bad players, just like V.

Yeah...I agree there's not much to fix about IV. Most of the suggestions I've made thus far were meme ones. I still support commando invisible Navy Seals, though. XD
One thing in particular that I like in IV over V is the increased importance of resources. In V resources hardly mattered most of the time, and if they did, they were secondary to just riverside arable grassland...boring af. Seriously? Plantations give +1 gold? When gold in and of itself is such a useless resource? Wow, such wheat, an entire extra +1 (or +2 if you have granary) food! Oh, you have iron? Good for you, a whopping +1 production, maybe even +2 if you build the useless forge! You know what's pretty much an instawin, though? Farm farm farm farm farm
