The Civ V wish-list!!!

Nice list however much of these options are already available in one mod or the other but it would certainly be nice to see them all in civ V
 
One of the things that's desperately needed for civ5 is a much more sophisticated transportation system. The whole moving of units needs to be changed entirely. Shouldn't be possible to scout the whole of a continent before the medieval era, shouldn't be possible to explore the coastlines of the entire world in a galey, shouldn't be possible to mobilize every unit you have all at once when a war breaks out.

But, not something I expect to really see, because it would be a break with civ's design philosophy.
 
One of the things that's desperately needed for civ5 is a much more sophisticated transportation system. The whole moving of units needs to be changed entirely. Shouldn't be possible to scout the whole of a continent before the medieval era, shouldn't be possible to explore the coastlines of the entire world in a galey, shouldn't be possible to mobilize every unit you have all at once when a war breaks out.

But, not something I expect to really see, because it would be a break with civ's design philosophy.

That would be really hard to do, I agree.
 
I've got a list here, get ready:lol: . I might repeat some though.

1. AN AUSTRALIAN CIVILIZATION!
Many Aussies like me have long since awaited an Australian civilization. The only problem is who would lead that Civ? Is there any great Australian leaders? What would be the unique unit? An Australian Cricketer? Unique building? Maybe the Opera House.

2. Corporation Customization
Let's just admit it, Corporations suck in Civ 4, yet some beg to differ. I would much rather a more personalized system of Corporations in Civ 5. Say in the main menu, there was a button named, Custom Corporations. It would lead you into an editor, where you could name your Corporation, choose from a variety of symbols to mark the Corporation uniquely.

Then you mark out purposes for the Corporations. The way this is done is through a point system. You originally have 10,000 points for your corporation. You can gain points through setbacks, EG. Unhappiness, Unhealthyness, loss of Science and Production, and lose points buying Rewards, EG, Happiness, Healthyness, bonus to Science and Production.

You can also choose what resources you need for the corporation, what resources they'll produce, the upkeep of the corporation and the other various costs and bonuses. Here's an example.

Templar-MilitiaCo.
Costs:
Copper,Iron,Coal,Uranium,Aluminium
+2 unhappiness (+500 Points)
+2 unhealthiness (+250 Points)
+100% City Maintenance (+1000 Points)
Rewards:
+50% Military Production (-5000 Points)
New Units Receive +4 Experience (-4000 Points)
-25% Military Upkeep (-2500 Points)

Maybe not what everyone else had in mind, but it's something I'd like.

3. Improved AI's

Apparently, BTS AI's are better than ever, but IMO, they are still as dumb as a brick. A list of things that need to be added to the AI's

Maybe a better system of difficulty. I think most of you don't agree with me but IMO, I'd much rather, instead of a Settler<----->Deity difficulty, maybe a slider from 1 to 100?

1------|------100

1 being easiest, 100 being hardest. This might add a much larger variety of difficulty levels.

-AI's need to know something bad is coming when you suddenly start producing a large number of troops and massing them upon their borders. Maybe they would ask you why you are doing this and they would also start pumping out a lot of defensive units. This probably would be better on higher difficulty levels, 75 and higher.
-AI's need to know how to do overseas assaults better.
-They also need to micromanage their units and tiles better. AI's just go by the auto-improve rules.
-Auto-improve needs to improve. For example, you can set the Worker to work in a sequence, say, grow the city first by building farms to increase the population, then build cottages to increase commerce.

I have much more where that came from, so say tuned!:lol: :D :lol:
 
One of the things that's desperately needed for civ5 is a much more sophisticated transportation system. The whole moving of units needs to be changed entirely. Shouldn't be possible to scout the whole of a continent before the medieval era, shouldn't be possible to explore the coastlines of the entire world in a galey, shouldn't be possible to mobilize every unit you have all at once when a war breaks out.

But, not something I expect to really see, because it would be a break with civ's design philosophy.

In BTS, I believe there's a tag you can add to units to make them unable to explore "black space." But I agree, in a different kind of way. See This thread.
 
Breaking news all! I just got my copy of Game Informer the other day and there is indeed a new "Civ" title in the making! This one, however, will appear on the consoles. The 360, PS3, and I believe the Wii are included. And, IMO, most excitingly, a version will also be comming out for the Nintendo DS! Imagine: portable Civ. It is muy awesome-o I tell you!
 
Breaking news all! I just got my copy of Game Informer the other day and there is indeed a new "Civ" title in the making! This one, however, will appear on the consoles. The 360, PS3, and I believe the Wii are included. And, IMO, most excitingly, a version will also be comming out for the Nintendo DS! Imagine: portable Civ. It is muy awesome-o I tell you!

That's Civilization revolution. It should come out this year.
 
Just popped into my head.

UNITS: Make it possible to upgrade Units' Weaponry. Don't just make an infantry equal to an infantry. Make the infantry have different Weaponry inside their sub-class.

Also, make the upgrade button variable, so you don't have to upgrade to the best level. Keep the Civ 4 ability of Units to go along different upgrade paths: e.g. Warrior--->Axeman--->? (Only played until early, early, Middle Ages OR Warrior--->Swordsman--->? But make it have more variety.

Also, the Units' Weaponry, like 10" guns on a Battleship or 7" guns, et cetera.

Edit: Make a turn last the same amount of time no matter what! I dislike the game where you're stuck at 50yrs per turn only because you don't have the right amount of units! So make the option available for a set amount of time per turn (variable 1-x years/months/weeks/et cetera) or the other, unit based method.

Also, make the option available for no time limit... unless I've never noticed it.
 
A little bit more on Units:

Every unit in the game is a unique unit! Every nation doesn't have the same units! I dunno about you, but I get kinda frusterated when the game just utilizes the same unit for all playable civ's.

Also, make every civ have a specific playing style. Like, maybe the Americans, with being Expansionist and Industrious (Yes, stuck with Civ3) they gain an extra movement point per unit and maybe their units cost less.
 
End time:

An catastrophal event which hits the whole planet or just a continent
if in a late game a nation fails at solving certain problems or does it even too good.

Events - Trigger:

*Rise of Canibalism - Overpopulation
*Pandemic - Overpopulation & Too much pollution
*Global terrorism - Too high cultural export
*Mankind's Selfdestruction War - Overmilitarization
==> 75% of your units start war on their own with bordering nations. Mainly happens if your neighbours are also overmilitarizised.
*Poisoned Earth - If you discover new technologies too fast.
 
For civ 5, it should have an option of: any movie animation off or leader animation off. I love Civ4 but I can't play as I like to play as on civ3. If I do that my CPU crash... So PLEASE but this option!!!
 
Every unit in the game is a unique unit! Every nation doesn't have the same units! I dunno about you, but I get kinda frusterated when the game just utilizes the same unit for all playable civ's.

I disagree, or rather, I think I agree with the desired outcome but not the approach.

I don't like unique units. I would far prefer it if civilisations did not have unique units, but there was a wider range of existing units, and different civilisations had different preferences and strategies for using these units but not different rules for how they worked.

I also don't want my game slowed down by the extra overhead of keeping track of multiple different looks-and-feels for the same unit. The only level at which units need to look different is so that you can tell whose they are.
 
End time:
An catastrophal event which hits the whole planet or just a continent
if in a late game a nation fails at solving certain problems or does it even too good.

I don't think they'd need to be events, though, just emergent properties of a suitable set of basic rules. The pre-Civ IV notion of unhappy people in cities, indeed something akin to the Civ II very unhappy people having an even harsher effect; bring back pollution, and make it cumulatively harder to deal with as time goes by; some combination of Civ IV health with Civ III-like certain kinds of terrain being worked causing a risk of plague, and with polluted squares counting as extra sickness risk, and possibly plague spreading along defined trade routes; global terrorism easily simulated by terrorists being a cheap high-damage-causing one-shot unit (like a civ II missile) with hidden nationality that becomes available late game and that some of the AIs are programmed with the strategy to use on civilisations notably stronger than them.

I'm very much not inclined to include inevitable catastrophes, both because they're no fun and because thinking they are realistic is too defeatist for my tastes, but new levels of problem that arise for successfully building a large complex functioning high-tech society, definitely.
 
Make it possible to upgrade Units' Weaponry. Don't just make an infantry equal to an infantry. Make the infantry have different Weaponry inside their sub-class.
That sounds sweet too. But how is the weaponry bought? With gold, or do you only choose the weapons when unit is trained? And how about this: You could buy unit armour. So every unit has a armour level and an attack level. And you could promote them with that kinda stuff.
 
That sounds sweet too. But how is the weaponry bought? With gold, or do you only choose the weapons when unit is trained? And how about this: You could buy unit armour. So every unit has a armour level and an attack level.

You mean, like having separate, separately varying, attack and defence values, like Civ used to have before Civ IV screwed that up ?
 
I've got a list here, get ready:lol: . I might repeat some though.

1. AN AUSTRALIAN CIVILIZATION!
Many Aussies like me have long since awaited an Australian civilization. The only problem is who would lead that Civ? Is there any great Australian leaders? What would be the unique unit? An Australian Cricketer? Unique building? Maybe the Opera House.

The Australians are allready included - named Great Britain!

Countries like australia, mexico, canada and also the united states should be brought to life by colonization and independence.

But if there is not planned a colonization-system for civ V, the Aboriginal People would be ok for to represent australia :D
 
The weaponry is just another unit... You say, for example, Infantry (M1 Garand) and later you can update it to: Infantry (M4A1 Thompson) <I think that's the designation, don't quote me on that> And so on. So you could have more variety within the Units. Thus an Infantry isn't just an infantry.

And, as to the unique units, yeah, there is that problem with trying to keep track of the units... But, it just might work...
 
I am going to repost my comment from a thread that is similar to this one.

I think it would be cool if you could assign provinces in your empire that have sub-boundaries. It would be a good way to keep the workers in a designated area, also to manage particular areas differently from the rest. Also, image you have a city that is close to the sea, but separated by a few squares, I think it would be cool if you can still build a harbor for that city that wouldn’t have to be in the city, but in that province, kind of like in the total war games. Each province could have a capital city as well. This also could expand the civic feature.
 
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