I've got a list here, get ready

. I might repeat some though.
1. AN AUSTRALIAN CIVILIZATION!
Many Aussies like me have long since awaited an Australian civilization. The only problem is who would lead that Civ? Is there any great Australian leaders? What would be the unique unit? An Australian Cricketer? Unique building? Maybe the Opera House.
2. Corporation Customization
Let's just admit it, Corporations suck in Civ 4, yet some beg to differ. I would much rather a more personalized system of Corporations in Civ 5. Say in the main menu, there was a button named, Custom Corporations. It would lead you into an editor, where you could name your Corporation, choose from a variety of symbols to mark the Corporation uniquely.
Then you mark out purposes for the Corporations. The way this is done is through a point system. You originally have 10,000 points for your corporation. You can gain points through setbacks, EG. Unhappiness, Unhealthyness, loss of Science and Production, and lose points buying Rewards, EG, Happiness, Healthyness, bonus to Science and Production.
You can also choose what resources you need for the corporation, what resources they'll produce, the upkeep of the corporation and the other various costs and bonuses. Here's an example.
Templar-MilitiaCo.
Costs:
Copper,Iron,Coal,Uranium,Aluminium
+2 unhappiness (+500 Points)
+2 unhealthiness (+250 Points)
+100% City Maintenance (+1000 Points)
Rewards:
+50% Military Production (-5000 Points)
New Units Receive +4 Experience (-4000 Points)
-25% Military Upkeep (-2500 Points)
Maybe not what everyone else had in mind, but it's something I'd like.
3. Improved AI's
Apparently, BTS AI's are better than ever, but IMO, they are still as dumb as a brick. A list of things that need to be added to the AI's
Maybe a better system of difficulty. I think most of you don't agree with me but IMO, I'd much rather, instead of a Settler<----->Deity difficulty, maybe a slider from 1 to 100?
1------|------100
1 being easiest, 100 being hardest. This might add a much larger variety of difficulty levels.
-AI's need to know something bad is coming when you suddenly start producing a large number of troops and massing them upon their borders. Maybe they would ask you why you are doing this and they would also start pumping out a lot of defensive units. This probably would be better on higher difficulty levels, 75 and higher.
-AI's need to know how to do overseas assaults better.
-They also need to micromanage their units and tiles better. AI's just go by the auto-improve rules.
-Auto-improve needs to improve. For example, you can set the Worker to work in a sequence, say, grow the city first by building farms to increase the population, then build cottages to increase commerce.
I have much more where that came from, so say tuned!
