The Civ V wish-list!!!

I am going to repost my comment from a thread that is similar to this one.

I like that. Could you assign different taxes to each?

I was thinking that since Civ5 is coming out in awhile, maybe everybody with any python programming knowledge could maybe make a giganto Civ4 mod to encompass all of our ideas. That way, we could test them out before sending the final draft to 2K.
 
I like that. Could you assign different taxes to each?

That would be cool too; I think the idea of provinces would revolutionize the game and make it more realistic.

What I think would also be cool is if you invade a foreign city, the architecture will still remain the same, and over time as it assimilates to your own culture, there could be a fusion of architecture ultimately creating a new look. This could even be a good cause for civil war or defection. People of a different region would become aware that they are significantly different and strive to become a new Civ altogether.

The leader could be randomly generated to have ethnic features of both Civs with his or her own unique traits based on how that region was governed for example if you built some religous wonders there the new leader would be spirtual. That would be cooler then it just becoming another pre made Civ.

Prehaps defection would happen more frequently after the discovery of Nationalism and happen less frequently after the discovery of perhaps a new tech, Globalism.
 
Machine gunners should have the ablity to "Trench" therefore giving the other units in that square a defense bonus and a slight advantage in a bomber run. althought it should take a turn or two to build the trench, and only the machine gunner would be able to do so.

But the defense bonus should only be given to foot soilder units, tanks don't get a bonus.

Also I hope the Civ 5 will bring back the bomber scared landscape from civ III
 
Brainstorm

A create-a-civ would be awesome, not just editing, but assigning civ color, building style, create insignia, choose traits, create a UU, UB. Customize the leader's face, music. Basically Modding for Dummies :D
 
You've got a host of ideas man! You should compile them all in like a word document or something and then post them here. I'm doing that, and I suggest that all other members of this thread do so too. Then the first post could be edited and link to all of the documents.

Sounds like a plan, I will start working on that ASAP. I wish I knew how to mod, I would really love to see this happen. I'll do my best to compile my ideas.
 
What I really wish to see in C5:
1. Better, user friendly GUI.
2. Map based on hexagones.
3. To get rid of units stacks and to implement some kind of "armies" system. Maybe something like in HoMM or Warlords 2...
4. Most important - to get rid of workers and to implement public works system - like in CtP.
 
You've got a host of ideas man! You should compile them all in like a word document or something and then post them here. I'm doing that, and I suggest that all other members of this thread do so too. Then the first post could be edited and link to all of the documents.

Here is a first draft, if anyone wants to add or correct any holes please do so.

The State System

The purpose of assigning states is to better manage a particular area beyond the boundaries of the city radius.

States would require at least two city of any size, though multiple cities may be incorporated within them.

Research, culture, and espionage may be higher or lower within each state. Therefore this would change the scale system completely, now it would be divided within the provinces and the over arching scales would be eliminated.

To establish a state, a city other then your national capital must build a state senate (if vassalage is your civic it would be a Lord’s Castle, Which would be converted free of charge if the government changes, though they would both have different effects.). After the establishment of the state capital, you name the state, and you are able to assign bordering cities to the state capital. A sub-border is placed around the area and the new state is born.

If a city within the state is near a body of water but not by the shore, that city is still able to create a harbor outside of the city. But the production cost for the harbor would be doubled.

Workers may be assigned to work exclusively in a state.

The boundaries of the state expand as the city’s culture expands. When two states belonging to the player expand against each other, the neighboring state may not expand into the other city’s radius. To prevent another state from shrinking, you have the option of selecting fixed boundaries; the culture may still expand, and may be annexed within the state at the player’s discretion.

If a state is dominated by a religion other then the state religion, this would in effect cause unhappiness within that state as a whole. This would cause religious uprisings as well, leading to pillaging; attacks on the cities and invasions from within springing out of the state’s country side or a city within the state would flip with a revolt counter at (10). The insurrection can be suppressed with conversion or deadly force. The frequency of this would be near eliminated by Free Religion

When Nationalism is researched, States conquered that have foreign citizens will rise up much like in the religious revolt, fighting for liberation. A new Civ in total could be created with characteristics of a multitude of Civs that once inhabited the state. The frequency of this would be decreased by 75% from a new Tech “Globalism”.
 
Wonders:
All 7 Wonders and also the new 7 Wonders should be in the next civ.
 
Here is a first draft, if anyone wants to add or correct any holes please do so.

The State System

The purpose of assigning states is to better manage a particular area beyond the boundaries of the city radius.

States would require at least two city of any size, though multiple cities may be incorporated within them.

Research, culture, and espionage may be higher or lower within each state. Therefore this would change the scale system completely, now it would be divided within the provinces and the over arching scales would be eliminated.

To establish a state, a city other then your national capital must build a state senate (if vassalage is your civic it would be a Lord’s Castle, Which would be converted free of charge if the government changes, though they would both have different effects.). After the establishment of the state capital, you name the state, and you are able to assign bordering cities to the state capital. A sub-border is placed around the area and the new state is born.

If a city within the state is near a body of water but not by the shore, that city is still able to create a harbor outside of the city. But the production cost for the harbor would be doubled.

Workers may be assigned to work exclusively in a state.

The boundaries of the state expand as the city’s culture expands. When two states belonging to the player expand against each other, the neighboring state may not expand into the other city’s radius. To prevent another state from shrinking, you have the option of selecting fixed boundaries; the culture may still expand, and may be annexed within the state at the player’s discretion.

If a state is dominated by a religion other then the state religion, this would in effect cause unhappiness within that state as a whole. This would cause religious uprisings as well, leading to pillaging; attacks on the cities and invasions from within springing out of the state’s country side or a city within the state would flip with a revolt counter at (10). The insurrection can be suppressed with conversion or deadly force. The frequency of this would be near eliminated by Free Religion

When Nationalism is researched, States conquered that have foreign citizens will rise up much like in the religious revolt, fighting for liberation. A new Civ in total could be created with characteristics of a multitude of Civs that once inhabited the state. The frequency of this would be decreased by 75% from a new Tech “Globalism”.

Seems pretty comprehensive. However, if a city is big enough, it probably should be allowed to be a state of its own. Maybe some states could be set to produce wealth or production or something like that, or maybe to concentrate on military or mining. I especially like the workers staying in the state.
 
I doubt this will happen, but I'd like to see a modular DLL core.

Rather than actually having to modify the core DLL, defying the purpose of a modular loading system- I think it would be nice to have a function that says:

DLLCore().addListener("{FUNCTION_NAME}", MyFunction, true)

Where "DLLCore()" is CvGameCoreDLL, "{FUNCTION_NAME}" is the function you want to add the listener to, "MyFunction" is a pointer to the function you want to fire whenever "FUNCTION_NAME" is called, and the third parameter refers to whether you want to give control back to the core or not after running "MyFunction".

Same thing for Python. The DLL and Python are the only major things preventing a true, 100% modular system.
 
Seems pretty comprehensive. However, if a city is big enough, it probably should be allowed to be a state of its own. Maybe some states could be set to produce wealth or production or something like that, or maybe to concentrate on military or mining. I especially like the workers staying in the state.

True, the capital can be its own state at any point, but maybe other cities can be eligable for state status once they reach level 15? what do you think?
 
Don't see working of it. If you have 10 cities with level 15, all of them could be a potencial State (if you have 11 cities)...
 
perhaps then it could be something like level 30 or more then, now that I think about it, level 15 is way too easy to achieve.

Like Singapure, that type of state?

_ _ _


Why not put a bonus impulse of Science when you achive Industrialization?
 
Like Singapure, that type of state?

Well the politics of the state would reflect the type of government in control. E.g. if vassalage is your civic, the "state" runs more like a kingdom. If you have representation, it would run more like the USA or ancient Rome.

Perhaps Region would be a better term.

The lower part I just came up with off the top of my head, feel free to add or take away from it.

Kingdoms would probably offer free but less effective workers, also a military bonus, also a drafting bonus, but a minus 1 for food, happiness and science.

Republic states would offer more effective workers, but with a maintenance cost. Plus 1 happiness, less chance of defection, plus one science.
 
They should have a Doom’s Day clock on a side panel once 2 or more Civs begin nuclear programs. And it would calculate all the antagonistic relationships between Civs and the size of their nuclear arsenal.

Yea I saw that History channel special too, last weekend. ;)
 
Well the politics of the state would reflect the type of government in control. E.g. if vassalage is your civic, the "state" runs more like a kingdom. If you have representation, it would run more like the USA or ancient Rome.

Perhaps Region would be a better term.

The lower part I just came up with off the top of my head, feel free to add or take away from it.

Kingdoms would probably offer free but less effective workers, also a military bonus, also a drafting bonus, but a minus 1 for food, happiness and science.

Republic states would offer more effective workers, but with a maintenance cost. Plus 1 happiness, less chance of defection, plus one science.

Maybe you need to add ERA. E.g. The democracy of ancient greece, cities were cities-states and as more interdependent between them, while on modern democracy are more districts or regions of a country.
 
Maybe you need to add ERA. E.g. The democracy of ancient greece, cities were cities-states and as more interdependent between them, while on modern democracy are more districts or regions of a country.

Yes, if there was an introduction of a State/Regional system, they would have to expand the civics feature.

Also, as other Civs adopt a more democratic government, there should be occasional insurrections trying to fight to overthrow of their oppressive regime. This could be accelerated with propaganda that spies can inject.

But if a Civ with an oppressive government is in the lead, then people of the other lesser civs will have insurrections to fight for a government that will emulate the Civ that dominates the world.

If captured by the insurrectionist, the territory they control will be a ally and could be vassal of the civ they are trying to emulate.
 
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