TheDuckOfFlanders
the fish collecter
In CIV3, when you actually mobilize your economy (sometimes several strong AI's will declare war at once), you cannot initiate the production of anything but units, harbors, airports, barracks and walls anyway, so the military advisor really could play the whole turn. During a normal war, though, your idea makes sense. Mobilization is normally a last resort.
Thank you for pointing that out.When our nation moblizes ,the Millitary leader will take over.
My reasoning for this, is that resources are extremely important, and there are many ways of acquiring them. I think it would be useful to have someone whose sole responsibility is to make sure the empire has the resources it needs, as this can make or break a civ. The position doesn't even have to be a cabinet position as far as voting and such, but should provide advice to the cabinet on these issues. They would be responsible for locating all sources of coal, for example, and posting possible ways to acquire it, whether through might, trade, or something a little more devious. This person could also provide information on possible ways of depriving the other civs of resources as well (there are a couple exploits in this area).
I agree that the recource's are very important ,though i think that the people's sentiment and the general insight of the member's will lead to the other's Leader's pushing for a sollution ,rather than having a official especialy for this ,who would have no real power and actually not much to do anyway.But illtka my time to decide on this ,and think it over.
And to every new joined member of this game: Welcome
