Concerning Clan of Embers I had an idea concerning their worldspell, because the majority in the forum complains about their worldspell being quite useless, because you can never maintain so many troops by the time it is useful. I know the Orcs ARE in fact quite strong, but their worldspell now is quite nonsense for me.
So my ideas are:
1. Keep the Worldspell and give the Clan about 20 free units for about 20 turns after activating for the Horde. This way you could actually use the Horde you have summoned without losing 20-40 Gold per turn
2. Change the Worldspell.
a.) The Worldspell could duplicate all non-hero (to avoid Orthus duplicates) orc-barbarians and increase the aggressiveness of the barbarians for a certain time.
b.) Or the number of orc-barbarians rests, but they all get the strong promotion and their aggressiveness is increased.
c.) Or the Barbarians are all upgraded to the strongest unit of their type, that you can build at the time you activate the worldspell and get the best weapons you have and their aggressiveness is increased.
Another idea I had would be a repeatable ritual for the Orcs that puts a certain amount of barbarian orcs into play at the city you built it. Flavorwise it would be explainable by the tribal structure of Orcs. The Clan of Embers is the biggest and mightiest tribe that persuades other tribes to lead war or better forces them into war.
So my ideas are:
1. Keep the Worldspell and give the Clan about 20 free units for about 20 turns after activating for the Horde. This way you could actually use the Horde you have summoned without losing 20-40 Gold per turn
2. Change the Worldspell.
a.) The Worldspell could duplicate all non-hero (to avoid Orthus duplicates) orc-barbarians and increase the aggressiveness of the barbarians for a certain time.
b.) Or the number of orc-barbarians rests, but they all get the strong promotion and their aggressiveness is increased.
c.) Or the Barbarians are all upgraded to the strongest unit of their type, that you can build at the time you activate the worldspell and get the best weapons you have and their aggressiveness is increased.
Another idea I had would be a repeatable ritual for the Orcs that puts a certain amount of barbarian orcs into play at the city you built it. Flavorwise it would be explainable by the tribal structure of Orcs. The Clan of Embers is the biggest and mightiest tribe that persuades other tribes to lead war or better forces them into war.