I_batman
Emperor
Anthropoid said:One other question. I know that the nukes are hard coded to all be setting "1," and this seems to be a slight problem no? I would imagine that, a 1965 tactical nuke had a LOT more destructive capacity than a 1955 version, and even more of a difference for 1975, and 1985?
I can't quote numbers, but my sense is that, by the mid 1960s (?, wasn't Bay of Pigs and Cuba Crisis 1963), those short-range nukes were frighteningly destructive. I have the sense that, part of why the US and USSR never shot at each other in the Cold War, but ony at Proxies and satellites, is that, the scale of the conventional and nuclear destruction which could have occurred would have devastating for both W Europe and W Russia (at the start) and later for both NATO in general and Russia in general. When did a MAD situation really exist for the first time? Maybe the reason I kicked butt so well in my own USA Demi-God game is that I made a pre-emptive strike before the Soviets could enforce MAD, which would mean that, the game IS perfectly realistic, and my criticisms are misplaced, because the ease of my winning is a reflection of a historical intuition to avoid getting into a MAD situation?
I can't quote on the history of the nuclear arms race, (El Justo is the history major), but I can let you know how the AI typically works once the first nuke is unleashed.
Extremely rarely, the AI will strike first. I have had cases where China was down to 3 cities, and still would not use nukes, even when I conqured Bejing.
However, once the nuclear genie is let out of the bottle, all nukes will be used by all AI civs, as fast as they are built.
If US launches against WP, WP should fire back with everything they have, and will continue to do so as long as a state of war exists.
IF WP launches, then France, UK, and US will all attack.
I have yet to see a game where this does not happen, once the first nuke is launched.
Given the geography, it is in WP's best interest NOT to start a nuclear war, since there are 3 times as many ICBM's, and twice as many tactical nukes coming back at it. (AI playing US won't use tactical nukes properly)
I have been thinking about it, and I am wondering if we should not crank up the production rate of the ICBM nukes, to more closely emulate MAD.
I can't comment of France, UK, or China's nuclear capabilities in the Cold War, because I just don't know, but both the US and WP at they peak could have laid waste to the entire planet (around 1980???)
And I am in the midst of a game in 1.5 right now, and I have 6 ICBM's in 1976.
Given the firepower of an ICBM in Civ III, I could lay waste to only 3-4 cities with those. (Not talking tacticals here).
I would think in 1976 reality, WP could do far, far more damage than that if they launched their entire ICBM arsenal.
If US, WP, and possibly the other 3 nuclear powers, had significantly more ICBM's, hence a far more destructive force, would this be closer to historical accuracy?