Regarding our variant rules. How would we handle a hostile landing on our island before Invention? Can we attack with archers or do they have to just sit at home and support our pikes?
Pre-Turn: Have a look over our rather less than impressive civilization. We are currently running sixth on score, at Monarch. We have just 6 workers for 12 towns. Only one town (Bergen) has a granary, none has a market, and only two have any culture. On the plus side we do have the Lighthouse and are second equal on tech. Id like to start a pre-build for Leonardo but cant see where we could get 600 shields. Our most productive town is Copenhagen at 10 spt but it cant grow without an aqueduct. Also we would only get the Leonardo discount for one round of military upgrade (from archers to berserks), as we will not be going on to build guerrilla, cavalry etc.
Change Molde to worker (lose 1 shield) and change Bergen to settler. Hit Enter.
IBT Trondheim: Harbour => Market
Stavanger: Harbour => Worker
Odense: Harbour => Worker
Molde: Worker => Harbour
Turn 1 50 AD: Trade Monotheism to Inca for Monarchy and 75 gold. Four other civs already know Mono and the gold will come in handy.
IBT Iroquois and Persia are now at peace.
Stockholm: Pikeman => Library
Aarhus: Pikeman => Market
Hareid: Settler => Harbour
Turn 2 70 AD: Settler heads north.
IBT Copenhagen: Pikeman => Market
Turn 3 90 AD: Move some Pikes around. We have 8 with 2 more under construction. That still leaves us a couple short but for the moment I think infrastructure is more critical. Ill defend the southern towns, which is where any attack would come from.
Birka looks to be in the wrong spot to me, its a coastal town but only has access to one sea tile and that is needed by Stockholm. I could change the harbour build to a settler this turn to move it, except that Birka already has barracks.
IBT Birka: Harbour => Worker
Turn 4 110 AD: No trades available. If the Maya would only build a harbour we could trade lux with them. The Aztecs have built on the island to our SE.
IBT Reykjavik: Pikeman => Market
Odessa: Worker => Worker
Turn 5 130 AD: Alesund built on the northern tip, which brings the game forest into play. The Aztecs are the last civ to reach the Middle Ages.
IBT Bergen: Settler => Library
Stavanger: Worker => Library
Turn 6 150 BC: Settler heads south. That will complete our local building program. I have to reduce our science to 20% as the deficit had reached -13gpt. I cant lower lux, as it would affect too many towns. Our army support cost is 46 gpt. In hindsight we perhaps should have built up infrastructure first and waited until we were closer to Invention before starting on our archers.
Turn 7 170 BC: nothing
Turn 8 190 BC: MM Oslo to get Pike in 1.
IBT Oslo: Pikeman => Library
Birka: Worker => Library
Turn 9 210 BC: nothing
Turn 10 230 BC: Bodo built. We finally have some action on the trading screen. Persia researched Chivalry and traded it to the Iroquois for Engineering (which just got cheaper to research of course).
Also we can now trade lux with two civs. The Aztecs built a harbour in Calixt.
and the Maya must also have a harbour somewhere although I cant see it. The Maya will trade their spice for our incense if we sweeten the pot with 10 gold. However the best deal is with the Aztecs who will give us both spice and dye (and their 2 gold) for incense and Monarchy

. I will leave the dealing to the next player. I would guess with those two extra lux we can probably get Engineering in 1 if we take a short term hit to our gpt.
We are still low on workers. Hareid will have plenty of food when the harbour is built and should start producing workers. I have avoided building military units but if we want to start increasing our archer stocks now there are several towns that could be switched.
Screenshot to follow.