The Crazed Vikings

Turn log:

Turn 0 (850 A.D.)

Turn the music back off ;) Switch Karasjok to temple, we need some culture down there worse than we need another galley.

Turn 1 (860 A.D.)

Copenhagen Berserk>Berserk. Load some Zerks to go raid Vitcos.

Turn 2 (870 A.D.)

Reykjavik Berserk>Berserk, Trondheim Cathedral>Pike. Elite Berserk attacking from Vadso on some Invaders gets this:
firstleader.JPG

He forms a Berserk army. (currently 3-0, took out 2 mdi's and a longbow at Vadso)

Turn 3 (880 A.D.)

Bergen Settler>Settler, Oslo Pike>Pike. Kill off 3 more mdi's around Vadso, including 1 with the army, so set Reykjavik to build the Heroic Epic. (6-0) Regular Zerk offs a pike at Chuito (newly founded city) and razes it (7-0).

Turn 4 (890 A.D.)

Tromso Berserk>Berserk. Army offs two more Mdi's at Vadso (9-0). EEEEK, Inca now has muskets, lose an Elite Berserk at Vitcos, redlining a reg musket (9-1). 2 more Zerks go on a rampage at Vitcos, killing a spear and the wounded musket, and razing the city for 1 slave. (11-1).

Turn 5 (900 A.D.)

Trondheim Pike>Berserk, Norseman's forest Berserk>Berserk.

Turn 6 (910 A.D.)

Bodo Harbor>Barracks. Iroqois demand our territory map, and I don't want a war with that monster just yet, so I cave. Iroquois destroy Persia. Found Risor:

risor.JPG

Start it on a temple.

Turn 7 (920 A.D.)

Copenhagen Berserk>Berserk. Berserk takes out spear at Atico, razing it for another slave. (12-1).

Turn 8 (930 A.D.)

Stockholm Berserk>Berserk. Maya start Magellans. Incan SOD appears near Risor, right when this happens:

incansacrifice.JPG

Guess making sacrifices does help after all :D Army offs 1 Mdi of the stack at Risor.(13-1)

Turn 9 (940 A.D.)

1 MDI suicides against our army at Risor (14-1). Aarhus Berserk>Berserk, Oslo Pike>Berserk. Army offs the last MDI of the stack near Risor (15-1).

Turn 10 (950 A.D)

Iroquois start Smith's. Trondheim Berserk>Berserk, Karasjok Temple>Barracks, Bodo Barracks>Aquaduct. Our deal with the Aztecs has expired, so I'm considering declaring war, but I'll let the next player do that, since I have a nice little raid set up to take out their capital in the south. Next player has 7 Berserks down there to do the trick, and could probably pick up Christopher while you're at it.

The Save
 
Roster:

MadViking (up)
Dalgo (on deck)
General Mayhem (just played)

We could probably pick up one more if a lurker out there wants to join...
 
:bump:

MadViking, you still around?
 
Hear you on that, just wanted to make sure you didn't disappear on us.
 
Any further progress? If you're totally swamped by RL just post the save so this doesn't die.
 
Roster:

Dalgo (up)
General Mayhem (on deck)
madviking (just played)

Any lurkers want to join?
 
Got it, will play tomorrow.

Edit: On second thoughts, having looked at the save, is this game worth continuing? We are down to 4 berserks and will lose our last town on the mainland this turn. We are only allowed to use berserks for the rest of the game and the other civs already have knights and muskets.

Maybe it is possible to win from here, but I just can't see how. If someone can suggest a viable plan I'll play but my preference is to let the game die.
 
Hmm, if its that bad I guess maybe we should let it die, or stop playing the berserks only variant...
 
Grrr, I guess this one's dead then...
 
How did you go from general having a 7 stack fixing to invade a city to only 1 city and 4 left???? Someone mess up BIG time?


Oh well, I was going to jump in but I guess it is dead! (Perhaps continue from where General last left off instead of where madviking did would be playable but ... yeah.. dead horse.)
 
*Lays flowers on grave*
 
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