sir_schwick
Archbishop of Towels
I say that 'culture units' be autonomous representations of the process. These would appear on the map but be out of direct control, like trade vessels.
Also, the idea of cultural thresholds is good. A couple of actions might include, 'demand exclusive trade', 'protest war x', 'support war x', 'plant spy network', 'assassinate general(if unit is present, prevents unit from moving)'. This should apply to your own cities as well.
Also, the idea of cultural thresholds is good. A couple of actions might include, 'demand exclusive trade', 'protest war x', 'support war x', 'plant spy network', 'assassinate general(if unit is present, prevents unit from moving)'. This should apply to your own cities as well.