The darned Respawn crap seems to be ON in GOTM10

cracker

Gil Favor's Sidekick
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Mar 19, 2002
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I thought we had agreed that this crap would be turned off in the GOTMS.

I just started the game and rushed to kill a neighbor only to find that they are now somewhere way the hell off. Based on what I know about respawn, I just promoted the bastards to at least three times the strength they were before I killed them and now they have will have contact with other civs instead of being a footnote to history. Sorta changes the whole shootin' match.

:die:

Now I have the world's largest mess to deal with. :sad:
 
CB,

I know they finally explained the system. It has some code retread basis from prior games. The problem is in the implementation with the new culture impacts.

Respawning a civ and giving them 2 spearmen, 1 archer, 1 city, 1 settler, 1 worker, a new 100+ gold treasury, plus all the extra unit bonuses for the difficulty level, plus all the culture they already had, and plus cultural links to their former town (or towns). Is waaaaaay overboard.

Yes, I know I can massacre them all on this regent level game but that's not the issue.

I haven't looked at all the nasty details of this one to assess really how this may disrupt the game, but I know the victim had only one or maybe two warrior level units and a fresh settler when they should have died.

Respawning a new civ to fill the hole left by the dead victim might add depth to the game but having a built in system that catapults a rebirth of the same victim civ from 8th place to 1st place in the game when they are stupid and lose a major opening battle is still one of my pet peeves.

Having this game preference default to ON is also a reflection of a lack of understanding of (or contempt for) the players of the game. Most people have no idea how or why this will occur in a game when it happens to them the first 5 or 6 times. It looks like a cheat that only benefits the AI and is not available to the human. I don't get do-overs on deity when the Russians crush me even before I get beyond a single warrior.

On another counter side, this nonsense is happening very early in this game and basically launched the victim civ across the entire world as if they were a contact ambassador from space. I don't yet know where they went but it has to put them closer to civs I haven't met yet and this will radically altert he sequence of contact trading and/or the amount of hiking required to connect up these things as the game was laid out.

This was also well before the civs had contact and I was just using a one archer gambit. Just charged in a killed them. Now reincarnation and contacts through Sonya the pet psychotic will brand me as a deceitful war monger even though the timing would have actual placed this as nothing more than an early tribal warfare type event.
 
Archer Gambit, you got what you deserved! [Just kidding]


In a way that is what is good about this feature, it prevents a player from eliminating one of the AI when there is still open space on the continent unless you are prepared for the consequences. The player then needs to decide if they just keep the AI with one city and under control until they do not have a chance to respawn. I realize you did not know that the feature was on so you were deprived of the decision.

On the other hand in this instance, the AI most likely respawned in a position that will keep one of the other AI from expanding to areas where it normally would have. In the long run this may actually help you in your game.

Anyway, I find the feature interesting, but that is my opinion.

CB
 
Originally posted by Cartouche Bee

On the other hand in this instance, the AI most likely respawned in a position that will keep one of the other AI from expanding to areas where it normally would have. In the long run this may actually help you in your game.

Anyway, I find the feature interesting, but that is my opinion.

CB

I like the respawning(but at first i hated it too ;) )
And as you said: sometimes it IS good. In my case i destroyed the aztec very fast and then i later found them respawned between the americans and english. It really slowed the 3 countries expansion :)
 
Hey Cracker:
The AIs knew you were too good for them so they refuse to stay down for the count.;)

I have assimilated the Russians, Aztecs, Romans and Germans and none of them have respawned.

Perhaps you just killed some of them off too early.:confused:
 
it so annoying for most of the game i couldnt find any more aztecs cities then worked out that the settler must be on a boat then it is really hard to find the boat dont spose we could turn this off next time
 
I've read nothing about respawning and have absolutely no idea how it works, but I also killed the Aztechs early(BC) and they died. Same for the Germs.

For both there were losts of space if they needed/wanted it.

Do they only respawn if you kill while they only have one city?
 
AI Civ is respawning if there is the certain radius place on the map without other cities and units. Some month ago on the forum was written Firaxis answer about it:

1) AI civs can only be respawned once.
For an AI civ to respawn, there must be an unclaimed, unoccupied tile on the same continent as the one where it was eliminated (by killing it's last settler or last city) and no other civs can have territory or units within a 5-tile radius of this tile. The tile must also allow cities to be built upon it (i.e., no mountains/water using default rules).
2) The respawned civ loses the following:
All embassies/spies
All units
All colonies
The respawned civ gets the following:
1 city
3 defensive units
1 offensive unit
1 settler/start unit 1
1 worker/start unit 2
All bonus starting units based on difficulty level
Their gold is increased by starting_gold X 10 (i.e., 100 gold using default rules).
Everything else (culture, at war, techs, etc.) remains unchanged.
 
Thanks for the swift reply. I'm new to this forum and even now don't have time to read all new threads. No chance for old ones!

Personally I play without respawning. It's not nice if you are playing warmonger strategies.

I must add that taking a civ out with one archer is against the spirit of the game, even for me the ultimate warmonger and probably deserved a re-spawn. I let them live long enough to get 2/3 three cities. I increase my territory just so much faster!;)
 
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