CB,
I know they finally explained the system. It has some code retread basis from prior games. The problem is in the implementation with the new culture impacts.
Respawning a civ and giving them 2 spearmen, 1 archer, 1 city, 1 settler, 1 worker, a new 100+ gold treasury, plus all the extra unit bonuses for the difficulty level, plus all the culture they already had, and plus cultural links to their former town (or towns). Is waaaaaay overboard.
Yes, I know I can massacre them all on this regent level game but that's not the issue.
I haven't looked at all the nasty details of this one to assess really how this may disrupt the game, but I know the victim had only one or maybe two warrior level units and a fresh settler when they should have died.
Respawning a new civ to fill the hole left by the dead victim might add depth to the game but having a built in system that catapults a rebirth of the same victim civ from 8th place to 1st place in the game when they are stupid and lose a major opening battle is still one of my pet peeves.
Having this game preference default to ON is also a reflection of a lack of understanding of (or contempt for) the players of the game. Most people have no idea how or why this will occur in a game when it happens to them the first 5 or 6 times. It looks like a cheat that only benefits the AI and is not available to the human. I don't get do-overs on deity when the Russians crush me even before I get beyond a single warrior.
On another counter side, this nonsense is happening very early in this game and basically launched the victim civ across the entire world as if they were a contact ambassador from space. I don't yet know where they went but it has to put them closer to civs I haven't met yet and this will radically altert he sequence of contact trading and/or the amount of hiking required to connect up these things as the game was laid out.
This was also well before the civs had contact and I was just using a one archer gambit. Just charged in a killed them. Now reincarnation and contacts through Sonya the pet psychotic will brand me as a deceitful war monger even though the timing would have actual placed this as nothing more than an early tribal warfare type event.