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The Deepening... how long?

Discussion in 'Civ4 - Fall from Heaven' started by Alzara, Jan 28, 2009.

  1. Alzara

    Alzara Emperor

    Joined:
    Jan 2, 2008
    Messages:
    1,214
    Location:
    Florida
    Hey guys

    How long does the deepening ritual last? Auric just completed it in my game and there is tundra everywhere! How long before it reverts back to its original terrain?

    Also what do the clouds do? :)

    Thanks

    Al
     
  2. Thunder_Gr

    Thunder_Gr Emperor

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    It will never return to original state. It is permanent.

    The clouds are blizzards. They damage units entering the square.
     
  3. Demus

    Demus King

    Joined:
    Oct 7, 2007
    Messages:
    962
    it's not permanent. One of the earlier complains with the ritual was the fact that it turns back the ice created by the illian's unique temples ;). It lasts for quite a while though, don't know for how long precisely.
     
  4. Thunder_Gr

    Thunder_Gr Emperor

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    I have played more than 200 turns without any sign of resess. You must have been using "end of winder" as an option, to have it return back to normal, or more than 200 turns are not enough. I had to use vitalize on my lands to counter the problem...
     
  5. Alzara

    Alzara Emperor

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    Surely it isn't permanent! That would irreversibly ruin the world when the ritual is complete! Anyone got confirmation as to how long the effects of the ritual last?
     
  6. Methuselah

    Methuselah King

    Joined:
    Dec 28, 2007
    Messages:
    677
    It's temporary, the length varies.

    Spoiler :
    Code:
    if iProjectType == gc.getInfoTypeForString('PROJECT_THE_DEEPENING'):
    			iDesert = gc.getInfoTypeForString('TERRAIN_DESERT')
    			iGrass = gc.getInfoTypeForString('TERRAIN_GRASS')
    			iPlains = gc.getInfoTypeForString('TERRAIN_PLAINS')
    			iSnow = gc.getInfoTypeForString('TERRAIN_SNOW')
    			iTundra = gc.getInfoTypeForString('TERRAIN_TUNDRA')
    			iBlizzard = gc.getInfoTypeForString('FEATURE_BLIZZARD')
    			iTimer = 40 + (CyGame().getGameSpeedType() * 20)
    			for i in range (CyMap().numPlots()):
    				pPlot = CyMap().plotByIndex(i)
    				bValid = False
    				if pPlot.isWater() == False:
    					if CyGame().getSorenRandNum(100, "The Deepening") < 25:
    						iTerrain = pPlot.getTerrainType()
    						if iTerrain == iSnow:
    							bValid = True
    						if iTerrain == iTundra:
    							pPlot.setTempTerrainType(iSnow, CyGame().getSorenRandNum(iTimer, "Bob") + 10)
    							bValid = True
    						if iTerrain == iGrass:
    							pPlot.setTempTerrainType(iTundra, CyGame().getSorenRandNum(iTimer, "Bob") + 10)
    							bValid = True
    						if iTerrain == iPlains:
    							pPlot.setTempTerrainType(iTundra, CyGame().getSorenRandNum(iTimer, "Bob") + 10)
    							bValid = True
    						if iTerrain == iDesert:
    							pPlot.setTempTerrainType(iPlains, CyGame().getSorenRandNum(iTimer, "Bob") + 10)
    						if bValid:
    							if CyGame().getSorenRandNum(750, "The Deepening") < 10:
    								pPlot.setFeatureType(iBlizzard,-1)
     
  7. JFSebastian

    JFSebastian Scout

    Joined:
    Mar 29, 2006
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    Location:
    Oregon
    Pretty sure it is temporary, but I'm unsure of what the random factor is. Could be that some tiles will take a lot longer than others to revert. I had a city with a nice river grassland, turned to tundra after the deepening, got penguin event, then quite a long time later it reverted to grasslands... still had penguins. :) Had to farm them under unfortunately.
     
  8. Monkeyfinger

    Monkeyfinger Deity

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    2,002
    So that's 60 turns on quick, 80 on normal, 100 on epic, 120 on marathon?
     
  9. Alzara

    Alzara Emperor

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    Cool I will see how it plays out! Thanks for the info! So glad it isnt random!

    Lol about the poor penguins :)

    Al
     
  10. zup

    zup Emperor

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    Aug 14, 2008
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    1,238
    How long? Not long enough. Permanent would be more fun.
     
  11. sylvanllewelyn

    sylvanllewelyn Perma-newb

    Joined:
    Oct 19, 2006
    Messages:
    1,291
    I have an even better idea: it will last until the Illians are wiped out.
     
  12. Y T

    Y T Kourier

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    Europe
    Yeah, best solution IMO!
     
  13. Demus

    Demus King

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    what, by making everyone declare war on the illians at the deepening instead of at the draw? it's fine as it is now
     
  14. cIV_khanh93

    cIV_khanh93 Prince

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    Nov 8, 2008
    Messages:
    528
    no, by making it s othat when the Illians die it reverts. Gives the player a way to counter the ritual.
     
  15. Ashdrake

    Ashdrake Chieftain

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    Dec 16, 2008
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    And i think for the AI single player version, make it like The ilian player suffer some diplomatic penalties but not everyone declare war right away, i think 2 things
    1) If the Ilians are played by a human player, make the penalty a -4 vs ALL the other AIs and another -2 after another 60 normal turns for a total of -6 (which is not major but dont expect the AI to be very friendly with you, and as Ilians you dont really care about AI since you wont win a diplomatic victory as Auric anyways. Of course the - amount may be scaled with difficulty, like settler -1 with another -1 after 60 normal turns (these as scalled appropriately with different game speeds), warlord -2 with -1, noble -3 with -1, prince -4 with -1, monarch -4 with -1, emperor+ -4 with -2.


    This wont mean much and consider that you as the ilians already have SUPERIOR production capability given the fact that SNOW = Grassland for you so while you thrive, everyone else suffers. and you can turn tundra into snow by building the temple of the hand ( i guess... not sure) so you have a huge lead ahead. Tundra is a puny +1(food) for everyone but since you can get snow, it's automatically +2food for you + you can build an improvement over it, with tundra all you can build is a lumbermill.

    and 2) IF the AI is ilians give it a less of a penalty because AI is stupid, something like max -2 with -1 after 60 normal turns.

    That would prove interesting.
     
  16. Alzara

    Alzara Emperor

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    What your proposing makes the ritual much worse. Having the effects being permanent and all. If the Illians are on the other side of the map then it will be very difficult to remove the effects of the ritual.

    I like it how it is now, where it will subside over time. If the deepening were permanent I'd probably remove the Illians from all my games. I already think their world spell is overpowered. If the deepening became permanent (regardless of whether or not killing auric reversed its effects) then that would be the last straw of putting up with the Illians in my games :)

    Al
     
  17. Monkeyfinger

    Monkeyfinger Deity

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    As far as I'm concerned it's permanent. Whenever the illians are in my games and cast the deepening, there's almost never more than 80 turns left before I wrap it up.

    Like samhain and unlike stasis, it hits the illians as hard as it hits everyone else. So when I play as the illians I skip it.
     
  18. Thunder_Gr

    Thunder_Gr Emperor

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    This is so true. I built it once and it really did no good to me. Instead, it cost me so many turns of binding my capital to no other production, that, eventually, the Clan of Embers got to me and, easily, overrun me...
     

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