Took a look at the save. The clearest thing to do is the proposed trade and libbing economics next turn. Will likely send GM to Amsterdam because of ToA. Besides that, what follows is a range of open questions. 
* Civics. With merc, FM and FR available next turn, a civics change seems to be in order. A double change still seems to be only 1 turn. Question is, merc or FM? I have no clear preference here. Same thing in the religious department, OR (as we're hindu anyway) or FR? Pacifism is probably too costly with our number of outdated units.
* What do we upgrade? Horse units to knights? Or axes and swords to maces? The latter costs 660+750=1410. Doable and would give 18 maces to play with (after constructing some more maces naturally). Is it worth it to upgrade warriors? Nifty stuff like archers to Xbows maybe?
* Who is target? Izzy has juicy workers in sight, stole our northern barb city and has 2 cities (Madrid and Cordoba) within reach of 1 turn after DoW (beside that northern city). WvO might have hands full with Napoleon, which could be an advantage. Besides The Hague has a very juicy shrine. Then again, Sal also has a juicy shrine.
* What to tech next? I presume we can trade for engineering and possibly literature after aesthetics. I'd like to get literature for both epics. But apart from that? Are we looking for cuirs/cavs, or maybe cannons instead?
Other things (some as reminder to self
):
* We can temporarily trade away our horses to Nappy for ivory to build some WEs.
* Should finish spears before trading for engineering.
* Should disconnect iron at some point to finish numidians.
* We could use some grocers and/or even aquaducts in some key cities as our health cap is rather low.
* Generally agree with Cam about merchants in St Pete, will try to build NE here too though, so in my set we might be working mines instead.
* Look at resource deals. We have a spare gem, deals with WvO might be upgraded slighlty.
* HE in New Jersey, or maybe Bossanova?
Some input, especially about the first four "open" points, will be much appreciated.

* Civics. With merc, FM and FR available next turn, a civics change seems to be in order. A double change still seems to be only 1 turn. Question is, merc or FM? I have no clear preference here. Same thing in the religious department, OR (as we're hindu anyway) or FR? Pacifism is probably too costly with our number of outdated units.
* What do we upgrade? Horse units to knights? Or axes and swords to maces? The latter costs 660+750=1410. Doable and would give 18 maces to play with (after constructing some more maces naturally). Is it worth it to upgrade warriors? Nifty stuff like archers to Xbows maybe?
* Who is target? Izzy has juicy workers in sight, stole our northern barb city and has 2 cities (Madrid and Cordoba) within reach of 1 turn after DoW (beside that northern city). WvO might have hands full with Napoleon, which could be an advantage. Besides The Hague has a very juicy shrine. Then again, Sal also has a juicy shrine.

* What to tech next? I presume we can trade for engineering and possibly literature after aesthetics. I'd like to get literature for both epics. But apart from that? Are we looking for cuirs/cavs, or maybe cannons instead?
Other things (some as reminder to self

* We can temporarily trade away our horses to Nappy for ivory to build some WEs.
* Should finish spears before trading for engineering.
* Should disconnect iron at some point to finish numidians.
* We could use some grocers and/or even aquaducts in some key cities as our health cap is rather low.
* Generally agree with Cam about merchants in St Pete, will try to build NE here too though, so in my set we might be working mines instead.

* Look at resource deals. We have a spare gem, deals with WvO might be upgraded slighlty.
* HE in New Jersey, or maybe Bossanova?
Some input, especially about the first four "open" points, will be much appreciated.
