CaiusDrewart
King
I wonder if this system was inspired by Civilization: The Board Game. In that game, the various buildings and Wonders are placed on tiles around the city--and they are similarly limited by terrain type. Certain types of tiles, like grasslands, become very precious because these are the only tiles that can sustain some crucial buildings. Looks like Civ VI has something similar with e.g. the Pyramids only able to be built on desert.
I think this system could be really good. It works well in the board game because space is limited so hard decisions about what you want to do with particular cities is essential; it also makes combat more interesting because you can disable certain parts of an enemy city even if you don't actually have the forces to storm the whole thing.
The other board game this system reminds me of is Citadels, which also has various types of districts you can build in your city that are color-coded (iirc military districts are red in that game, too!)
I think this system could be really good. It works well in the board game because space is limited so hard decisions about what you want to do with particular cities is essential; it also makes combat more interesting because you can disable certain parts of an enemy city even if you don't actually have the forces to storm the whole thing.
The other board game this system reminds me of is Citadels, which also has various types of districts you can build in your city that are color-coded (iirc military districts are red in that game, too!)