The Dragon

Htaed M'i

Chieftain
Joined
Aug 14, 2007
Messages
56
Location
Kenton
I'm kinda bummed here. There a Uber strong dragon, and when you do happen to kill it.. You don't get anything. What gives!! I mean That's one heck of a feat to actually be able to defeat it. And then, I got this big empty feeling when i accomplished it and nothing special happened. :confused: :sad:
 
A barbarion red dragon? If you defeat it with an inquisitor there is a change it will be yours. If you 'just' defeat it, you can takethe city with the dragon hoard, that gives you 1 iron, 1 mithril, 1 gems, loads of culture and happines. if you dont want the city raze it and you can take the dragon with you to a city of your own. But watch the rivals, a dragonhoard is something everyone wants.

But i agree, there are not enough ways of capturing that dragon.


Sorry just saw it was in the age of ice forum, dont know that. wait for other comments
 
Using barrage or what ever it is called, I killed him losing only 2 archers. Course I built my 2nd and 3rd cities on the hills blocking the area in so I had cultural defense, city defender etc bonus and hill bonuses. TBH it seemed kinda easy to kill the dragon considering how many bonuses you get for defense and how much you could weaken him with the barrage ability.
 
You're not actually meant to kill the dragon, that's why it's so powerful and there is no 'reward' for killing it.

However, if you must kill it, use barrage as mentioned above, perhaps some catapults, and send in an assassin or two to finish the job.
 
I killed it ussing three assasins with shock II that had 10XP at thier build time due to civic choice. The Blue Dragon is way to easy.
 
The problem is that it is a melee unit (I'm not sure why, but I guess that Kael didn't want to implement the Beast and Arcane unit classes if they would each contain only one unit)
 
The point of the dragon is really to put the pressure on to find and kill Mulcarn so you don't have to fight her at all.
 
The "problem", if you will, is that the combat system of Civ4 favours neither quantity nor quality, but a balance. Fighting the dragon is like the spear-tank problem, not a "problem", but a statistical inevitability from the damage system. Before someone cries "nerf", I really hope someone has the programming knowledge and CPU processing power to process combat odds between stacks.
 
I never really saw a problem with the spearman thing. The spearman somehow manages to hop on the tank, open the hatch, and stab around the hole with his long pointy stick. When the crew is dead, no more tank.
 
I never really saw a problem with the spearman thing. The spearman somehow manages to hop on the tank, open the hatch, and stab around the hole with his long pointy stick. When the crew is dead, no more tank.

the thing is, a spearman is not equipped to survive a machinegun fire from a tank :) otherwise you always would have to see it as a kind of surprise guerilla attack, where the tank didnt know about the spearmen. but then, a normal tank goes not alone, but has recon units with him. but whatever :)
 
It could be a parachute spearman. Or lots and lots and lots of them. One is bound to make it.
 
Spear-tank is a term specific to the Civ series, don't go arguing whether that should happen in real life or not. I'm using the term to describe the strength relationship between the dragon and units you can build.

Spoiler :
I'm really not sure why the mod made the dragon kill-able, rather than simply making it indestructable, or 999 strength. Likewise, why give Mulcarn 5 strength at all? The player could "beat" the game and then lose the final battle easily, as 15 versus 5 is no sure thing. Which I'm sure was not intended.
 
It could be a parachute spearman. Or lots and lots and lots of them. One is bound to make it.

Like monkeys working as typewriters? One will eventually write a publishable novel?
Spoiler :
In real life the results are mainly ssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss or broken keyboards
 
No, but seriously. If you have enough guys running at a tank, the tank couldn't possibly take them all down. And if one (or a few) did make, they could, in theory, kill the crew, i.e. kill the tank.

I know it's really a Civ (1 and 2) specific term, but it is an interesting idea.

As for your second point, Sylvan, I'm fairly sure there was a design reason, but I cannot remember what it was right now. Long time and all that:D
 
But the units resemble groups of tanks also. If they go to a hedgehog formation their machine guns can cover all terrain around them with their fire so no spearman of tens or thousands can make it to the tanks.
 
i think thats the point, a spearman should not get a "bonus" against a tank :)
 
Well, if the spearman is fortified, that implies he has had time to dig a trench, lay traps and all that jazz. And generally, a spearman won't beat a tank unless it is VERY wounded already, or is busy attacking a large stack of fortified units.
 
Umm Try A Single Tank Miraculously Low And Bullets, Shells, And Gas.....and Like 8000 Fearless Spartans With Long Sticks.
 
That would mean that the tank has 0.0001 hp left
What if the crew locks the hatches so they can't get them, as spears are useless against the heavy armour?
 
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