The Dual Alliance II

Mongols - Turn 14

Suspect that the Romans are to the NE. Saw another warrior coming fr that direction...

I'll be building a city diagonally atop that cattle and beside that deer, to the south of Karakoram. You can build yours on the wheat further down. Deal? ;)

Readying settlers...

Game will be emailed.
 
Japan - turn 15:

We have found the Scandinavians to the SSE. They are a backwards people. :)
 
Mongols - Turn 16

Bronze-working in 3 turns. We got to start on the more valuable techs fast...

Settlers will be ready in 6 turns IIRC.

Another Roman warrior sighted. I don't like it...
 
I'm about nine turns from mysticism. I have a settler ready next turn. I'll take the spot you mentioned above but this first settler is going south to secure some horses. :)

Game e-mailed.
 
Mongols - Turn 17

Found the borders of Rome (I think). It's to my N by NE, east of some artic squares. :)

Game emailed.
 
Mongols - Turn 29

Our present worldmap...

kdmon4.jpg
 
Mongols - Turn 31

Writing in 28 turns... One scout heading south to explore in that direction... Next city will be built N of Karakoram, to seize that area...

Game emailed.
 
Mongols - Turn 32

Nothing much; watching the Romans warily. Hope they have no iron...

Game emailed.
 
Japan - turn 32:

Nothing much here either. A Roman warrior was 2 tiles from my undefended city. I sent my new spearman that way but luckilt the red warriors moved away. :) Horseback riding in 11.

Game e-mailed.
 
Mongols - Turn 37

Nothing much - building settlers. Rushing to found about 3-4 cities around Karakoram, before building an offensive military force.

Long-term plan - to conquer the Roman north. :yeah:

Game emailed.
 
Mongols - Turn 40

Exchanged alphabet, the wheel and 20 gold for the Iroquise' masonry...

Exchanged masonry, mysticsm, 2 gpt and 107 gold for the Romans' iron-working... We have to prepare now... for the legions' onslaught.

Still on 1.14; will install 1.21 later. ;)

Forgot to check if the Romans have iron...

Game will be emailed.
 
Japan - turn 44:

Not much to report. Horses will be available in a few turns then I'll have to set about connecting my iron. Settler on the way for city number 4. Wondering if we are on a small continent...
 
Mongols - Turn 45

3rd settler in place; 4th still heading towards objective.

Suspicious Roman military activities...

Still 14 turns to writing.

Game emailed.
 
Upon hearing of Roman aggression Japanese forces move north and Japan gears up for WAR!
 

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Mongols - Turn 48

The evil Romans threatened Karakoram; which was defended only by one spearmen!

kdmon5.jpg
 
Yeah, especially when there's one archer beneath that Roman warrior outside Karakoram...

And I moved my only warrior out of Da'du as well; forgotten about that warrior lying in wait there...
 
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