The Dual Alliance

Celts - Turn 236

We request Spain to resume spice exports to us.

Attack force sails for Yokohama (?). Expected occupation in 2 turns.

Pentagon completed.

Game will be emailed.
 
Celts - Turn 237

We gently remind our Spanish brethren to send spices...

Attk force lands outside Yokohama. City bombarded by our new fancy stealth fighters and battleships escort. We do not expect heavy resistance.

More forces pour into Provincia Nippon, for the imminent extermination campaign... Workers building RRs to link up cities. Only left 2 cities to link up.

The Arabs have 7 ICBMs now, while we have 11 (?) with another 5 in production. :evil:

Game will be emailed.
 
Celts - Turn 238

Spices....

Captured Yokohama; last Japanese citadel taken. Ceded it to the Spanish. One of our MIs remained in city; wonder whether it'll be given as well, or returned to the Celtic capital...

Passed on integrated def tech. Researching robotics in 4 turns, since we have no idea what the Spanish are doing over the last few turns.

Finishing SDI in 2 turns. :) Then the 'party' will begin I hope. But some preparations yet...

Game will be emailed.
 
Celts - Turn 239

We have access to all 8 luxuries. :D

SDI in 1 turn. 12 ICBMs and a couple more under production. :groucho:

Building a few manufacturing plants so that some cities have 60 or more good shields (to produce MAs and RAs in 1 turn).

Nuke subs cruising thru the seas betw the Arab continent and Spain sighted a few of their subs...

The Celtic High Command plans for a nuclear strike to take out (hopefully) all of Arabia within 1 turn. We request to know when our Spanish allies will be ready for Armageddon. :)

Tax rate set to 100%; we're earning 1400+ gpt. Maybe we can 'buy' a few Arab cities before the Last Battle. :yeah:

Game emailed.
 
Spain, turn 239:
 

Attachments

  • war.jpg
    war.jpg
    34 KB · Views: 119
The Arab Sneak Attack

Our losses were severe. Kyoto was razed - fortunately our fleet of 3 battleships and 1 nuke sub was at sea - and Satsuma occupied. Lost almost entire army of workers in Provincia Nippon. Also lost one battleship escort and one unarmed nuke sub and maybe 10-12 MIs.

But almost our entire MA and artillery force survived. Phew...

The Celtic High Command pondered on a counteroffensive...

kdcelts59.jpg
 
We have responded with a nuclear strike on every sizeable Arab city - almost all of them actually. The destruction is devastating... :evil:

Also launch one ICBM at that Arab stack of 3 carriers, escorted by 3 battleships, totally destroying the task force.

The Arabs lost 1/2 their MIs, and many other units; not to mention the general devastation of their land and population losses. However they do still have 3 tacticals and 10 ICBMs left. But not enough to kill us all. :mwaha:

We also got the SDI readied this turn. :yeah:

kdcelts60.jpg
 
Celts - Turn 240

We have used up our 15 ICBMs and 4 tactical nukes. Razed 2 Arabian cities (and 2 ICBMs with it :)). Only Muscat remained untouched as our forces were just outside it.

Our forces had retaken Satsuma at great cost. MAs are not much good against entrenched MIs.

We await the Arab response.

Game will be emailed.

kdcelts61.jpg
 
Congrats for FINALLY using your nukes KD! I couldnt wait for your nuke strikes. And i notice that you changed your signature already ;)
 
The Arab Counter-strike

They launched all 8 of their ICBMs and possibly 1 tactical nuke. 4 were destroyed by our newly built SDI - 4 were not. Our capitol and 3 other productive cities were nuked. 10 million citizens were now radioactive ash...

We responded by nuking and razing Muscat.

Considering all things, it's a good exchange - 4 of our cities for 18 - 20 of theirs. :D

More ICBMs are ordered as we prepared for surgical nuclear strikes, to ease our extermination campaign on the Arabian continent.
 
Celts - Turn 242

After throwing back the Arab units in Provincia Nippon, our MAs, MIs, RAs and 2 MI armies are pushing into Arabia. Hopefully the 2 tactical nukes the Arabs had are onboard their 3 nuke subs...

The Arab forces kept decreasing. MIs down to 35, battleships to 6, not much of anything else. :) Support problem?

Our decontamination crews moving in to clean up the radioactive mess around the 4 cities hit by nukes and rebuilding tile improvements.

Game will be emailed.
 
Progress of the war...

Another of our cities was nuked; this time by a sub-based tactical nuke. We're in the process of hunting down their nuke subs and they're down to last one, probably armed with a tactical.

On the war front, our forces are advancing into Arab territory and meeting little resistance. Another 2 cities were razed and one of our MA columns are already positioned outside another city.

Production-wise, the Arabs are crippled and reduced to producing riflemen and guerillas, with the odd MA or two. They could produce little else, with supply routes cut by radioactive waste and cities devastated by nuclear conflagrations.

The war front so far, circa 245 turn...

kdcelts62.jpg
 
Originally posted by donsig
The last turn I played was 244. Would you please send me turn 245 K-D?!?
Game emailed. Like I've said in my PM, TF must have finally gotten around to deleting the alliance files, per my request thread in Site Feedback... ;)
 
I bombed the heck out of Yamama in preperation for an assault. A conscript mech infantry showed though during some of my bombing runs a vet mech infantry would appear. I sent in my modern armor which did well but not there's a battleship defending the city!
 

Attachments

  • weird.jpg
    weird.jpg
    41.7 KB · Views: 77
Yamama finally fell to our forces. Had to send in mech infantry to clean out the guerillas that had been hiding in that battleship. ;)

Sent spices and incense to our Celtic cousins...

Game e-mailed.
 
Celts - Turn 246

Sank the battleship just below the Spanish carriers (which appeared to have lost their battleship escort?); lost a battleship in the process, but we can more easily replace our losses than the Arabs. :p

Manoevuring forces around within Arabia. :)

We're aiming for Mecca, and then Najran (where one of the uranium resources is). We request our Spanish allies to take care of the one outside Khurasan, and then the Arabs can never build nukes again. :)

We responded to the Spanish gifts with 4 luxuries. The trades must have been cut when my capitol got nuked awhile back and all surrounding roads disconnected.

Game will be emailed.
 
Originally posted by Knight-Dragon
Sank the battleship just below the Spanish carriers (which appeared to have lost their battleship escort?)

Yes, they did. Never fear - I have two battleships within range and they have joined the carriers.

Bombed the uranium roads. :)

Lost Yamama but got a leader when the Arabs attacked a one hp mech infantry with guerillas. :)

Game e-mailed.
 

Attachments

  • uranium.jpg
    uranium.jpg
    17.3 KB · Views: 76
Back
Top Bottom