The Emperor Series IV: Hannibal

GGracchus

Tribune of Rome
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Nov 27, 2010
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Here we go again: I'm starting this up again. The only difference between these and the first three is that we're using Roman numerals to denote these.

Welcome to the fourth "The Emperor Series" hosted by... ME! ^_^

The idea came upon as a gathering point for any players interested in having fun or improving their games on Emperor level maps. Sharing of ideas, suggestions, advices, and criticisms are welcome and appreciated here.(yes, I stole Gwaja's original thing)

So, for the fourth game in this series, we have Hannibal of Carthage. Hannibal starts with Fishing and Mining
Spoiler :
Civ4ScreenShot0144.jpg


Hannibal is a all propose leader: Financial has the obvious benefit, and charismatic can boost the happy cap easily and is a good warmongering trait.

His UU
Spoiler :
Civ4ScreenShot0013.jpg

Numidian cavalry...less power for Flanking I...maybe. They also get 50% vs. melee(thank you Sian), along with pre-cannon seige.I personally never use it, although in Mad's World it looks cool.

His UB
Spoiler :
Civ4ScreenShot0012.jpg

Cothon gives an extra trade route...yay! Find coast, GLH, plenty of money.

The start:
Spoiler :
attachment.php


Just play it, don't worry about the impossibility of anything if you find something, please?


Recommended posting dates are:
1000 BC
1 AD
Lib race(win or lose)
Victory/Defeat

I'll post these every weekend, maybe more often if i have time:p Co-hosts are welcome.

Also, you need to add archery back to the barbs(I think) To do so,
Spoiler :
Open worldbuilder, zoom all the way in, scroll down on the leader thingy to "Barbarian", go to tech, and click on archery.
 

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Numidians also get +50% vs Melee ...
 
You didn't learn your lesson from that other game where you tampered with the map? This map has sadly also been tampered with - there are at least 2 map features that are "impossible" as far as the regular map generator goes.

Spoiler what's wrong with this map :
-Grassland wine does not exist in the regular map scripts
-Neither does Grassland Hill Aluminum
-Beyond that it looks like there is a suspiciously high amount of grass for the player to grab with next to no detrimental or even weak tiles.


I personally don't play these games but I've made a point to check maps for both my own routine and the benefit of others. I advice you to recreate the map, even if the tampering is "minor".
 
don't eff with da maps
 
Im pissed off with MS Alex and taking a break from study so i'll give this a go, Sigining in, might not have enough time to do a rightup tho.:(
 
Dunno why you keep tampering with them. It might be fine when you create a map for yourself to play but when you're hosting a series for the benefit of other people's learning, I honestly can't see the point. I know it's none of my business, but as far as I'm concerned you're not really a "credible" map generator.
 
There's a long tradition of "tampering" with maps in forum series: LHC basically requires it, and the Nobles' Club - probably the "grand daddy" of all series - does it.

It's arguable whether or not map editing is beneficial, but it's hardly something that makes you not "credible". (Though I do think that including a spoiler of what you did is appropriate)

And really, if it's a big deal to you, start a "No Edits Emperor" series, or something.
 
There's a long tradition of "tampering" with maps in forum series: LHC basically requires it, and the Nobles' Club - probably the "grand daddy" of all series - does it.

It's arguable whether or not map editing is beneficial, but it's hardly something that makes you not "credible". (Though I do think that including a spoiler of what you did is appropriate)

And really, if it's a big deal to you, start a "No Edits Emperor" series, or something.

if the map was changed, it should be mentioned. Dalamb always wrote something about the process of creating the map ;-).

other then that i don't have much problem with changed maps if it is advertised properly.
 
Capellan - I believe there is a difference from "changing" a map and "cooking" a map - other than than fact that cooking require changing. Also, it becomes an issue when said map maker has little clue what he is doing.

As far as I recall, dalamb may switch the human and AI starts at times, or add or remove AIs on certain maps. However, I believe he rarely tampers with terrain and certainly would not tamper with it in such a way that it would not mirror normal distributions. In other words, he's not going to plop down grassland tiles on every plain, desert or tundra tile like this guy has done on the last few maps I've seen him play - even on tiles with resources that would never be on grassland.

anyway, yall feel free to play these cooked maps, but i would not bother myself.
 
@lymond

you're not entirely correct, from what I remember dalamb changed desert to plains tile a lot of the times and his doctrine involved having strategic for UU nearby.
 
Problem is, it won't help you learning at all if you simply avoid the problems the game may throw at you by worldbuildering the stuff you don't like. Many plains in cities BFC is not that great, but you'll have to deal with it if you want to move up in difficulty.

And for grassland with aluminium: you'll learn to read such things, and it will help you play your games. Changing such things won't help the people who want to learn something, you will have to be as near to the actual game as possible, and this rules out everything that wouldn't happen on normal maps.

So: Just - don't - do - it. There are good reasons for that.
 
I didn't mean to make a big deal out of it, but the reasons for pointing out map tinkering have been discussed in full and should be left behind (for this topic at least) and focus shifted to the game at hand. This start looks like a fun one with 2 wet corn and while I won't be playing, I'm looking forward to what people make of it.
 
You didn't learn your lesson from that other game where you tampered with the map? This map has sadly also been tampered with - there are at least 2 map features that are "impossible" as far as the regular map generator goes.

Spoiler what's wrong with this map :
-Grassland wine does not exist in the regular map scripts
-Neither does Grassland Hill Aluminum
-Beyond that it looks like there is a suspiciously high amount of grass for the player to grab with next to no detrimental or even weak tiles.


I personally don't play these games but I've made a point to check maps for both my own routine and the benefit of others. I advice you to recreate the map, even if the tampering is "minor".

I guess you wouldn't be amused by a minor civ edited onto the map :p.

Well, when I tamper with a map in such a way though, it doesn't take an experienced player to notice :devil:. It's been a while though.
 
Doing purposeful changes for fun variants, LHC and even Noble's Club etc. is obviously a chapter of it's own but considering when people are playing a series of Emperor/Immortal, I'd rather assume that those people want to play on default maps for the purpose of learning. Sure, a vast expanse of green is nice and having a wine or aluminum on grass is not a huge deal, but I don't feel like I went over a boundary to point these things out in a spoiler because I assume people playing series like this expect a map straight out the oven.

I didn't intend to make a big deal out of it and would rather have people start playing the new saves as if the incident didn't occur.
 
I just looked at the map in worldbuilder, and I think the allegations of "cooking" are somewhat ... overstated.

he rolled a new one, cap
 
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