Don't have the Turn 1 for this, sorry.
This is a Jotnar game on WorldofErebus with Blessing of Amathaon, Living World, and the option that scales difficulty with score. Also, flavourstart et cetera. Also, I turn off Victory Conditions except for Conquest.
You will note right away that it has not been a well-played Jotnar game; I have only three cities, a handful of military units, and my 250+ XP Wild Troll has never been upgraded because I never spent the five turns it would take me to learn Tracking. And yet there is pretty much no hope for the AI to do anything; I've scouted to the Malakim and Ljosalfar. In fact my tech tree is relatively random based on what I felt like doing next rather then what would really be most helpful.
If I wanted to, I could pick up Tracking, move my singular Brass Drake, take them both out simultaneously with Egrass on the Malakim, stealthing through their deserts and blasting their defenses to nothing, and the Brass Drake acting as softener for the King of Rock and Troll (should rename the unit) who can stealth through Ljos forest.
The Austrin were quite close north of me, but luckily I had found Orthus on the western tip of the continent and monitored his movements - when I saw him heading into Austrin land, I quickly signed Open Borders and sent the King to tag along, hoping to steal his axe.
Little did I know they had a fort right between their two cities, which Orthus ate and claimed before beginning the most meandering back-and-forth ineffectual assault you can imagine. Anyway, I stole the fort (Orthus ignored this), promoted the Herredcarl to Stormkin, proceeded to Troll Orthus and devour their Archerless top city. Their capital had archers, but with the help of lightning bombardment I was attacking with 80% odds, so that didn't last. A stack of five Psions with like 7 strength each interrupted, but I gave them the lightning and Trolltanked them, and after that the end was swift.
I then settled in for a long period of growth and development, unmolested except by random Air Elementals (so OP, thankfully Jotnar are made of defense) and Gnoslings, feeding my Troll a steady stream of barbarians and animals (many of which, particularly Boar, are so wonderful for the Jotnar in their cities). Egrass explored wherever the Troll wasn't, picking up a respectable amount of experience as he did so. At some point I got a Troll Goblincatcher from an event; I gave him Seakin and then he died like six turns later.
The key victory conditions here were extremely strong invisible units and being careful with my Troll in the endless deserts WorldofErebus insists on shoving everywhere. Popping lairs didn't actually do that much for me, but killing their guardian minotaurs with forests to avoid retaliation was great. I am also thankful Orcus didn't attack me, which would have been distressing and likely cost me as many as three units.
This is a Jotnar game on WorldofErebus with Blessing of Amathaon, Living World, and the option that scales difficulty with score. Also, flavourstart et cetera. Also, I turn off Victory Conditions except for Conquest.
You will note right away that it has not been a well-played Jotnar game; I have only three cities, a handful of military units, and my 250+ XP Wild Troll has never been upgraded because I never spent the five turns it would take me to learn Tracking. And yet there is pretty much no hope for the AI to do anything; I've scouted to the Malakim and Ljosalfar. In fact my tech tree is relatively random based on what I felt like doing next rather then what would really be most helpful.
If I wanted to, I could pick up Tracking, move my singular Brass Drake, take them both out simultaneously with Egrass on the Malakim, stealthing through their deserts and blasting their defenses to nothing, and the Brass Drake acting as softener for the King of Rock and Troll (should rename the unit) who can stealth through Ljos forest.
The Austrin were quite close north of me, but luckily I had found Orthus on the western tip of the continent and monitored his movements - when I saw him heading into Austrin land, I quickly signed Open Borders and sent the King to tag along, hoping to steal his axe.
Little did I know they had a fort right between their two cities, which Orthus ate and claimed before beginning the most meandering back-and-forth ineffectual assault you can imagine. Anyway, I stole the fort (Orthus ignored this), promoted the Herredcarl to Stormkin, proceeded to Troll Orthus and devour their Archerless top city. Their capital had archers, but with the help of lightning bombardment I was attacking with 80% odds, so that didn't last. A stack of five Psions with like 7 strength each interrupted, but I gave them the lightning and Trolltanked them, and after that the end was swift.
I then settled in for a long period of growth and development, unmolested except by random Air Elementals (so OP, thankfully Jotnar are made of defense) and Gnoslings, feeding my Troll a steady stream of barbarians and animals (many of which, particularly Boar, are so wonderful for the Jotnar in their cities). Egrass explored wherever the Troll wasn't, picking up a respectable amount of experience as he did so. At some point I got a Troll Goblincatcher from an event; I gave him Seakin and then he died like six turns later.
The key victory conditions here were extremely strong invisible units and being careful with my Troll in the endless deserts WorldofErebus insists on shoving everywhere. Popping lairs didn't actually do that much for me, but killing their guardian minotaurs with forests to avoid retaliation was great. I am also thankful Orcus didn't attack me, which would have been distressing and likely cost me as many as three units.