Deep_Blue
Knight
- Joined
- Aug 2, 2005
- Messages
- 750
bluemethod said:Determinism: Civ 4 is going to see an increase in the greatest weakness of the series. Whichever player starts out winning will inevitably win in the end. The same factors that lead to military dominance also lead to cultural and religious dominance. How exactly you win isn't really important: if you have the highest number of the most productive cities, you can churn out military units, cultural buildings, wonders, or missionaries. There's no chance for a weaker civilization from coming back from the brink of destruction and getting to the point where it might win.
In Civ 3 I can always come back from a very weak position to win the game even at very hard level. This is about choices and how clever you play , for example:
I think it was Deity level + Huge Map + 16 oponents , I was surrounded from all sides by powerful civilizations and I was well behind in science and culture . Early in the game I relized that the way to win is to take as many luxuries and resources as possible to buy techs and alliance later . so I sent every settler I made from the beggining to a luxury or a resource location at the cost of my cities being spread and awufully positioned and some of them were even disconnected (useless cities ,but useful to prevent the AI from taking that resourse, and to force it to buy from me) . later in the game I was trading with every one giving them (furs , ivory , horses , iron .. etc) for (Gold , techs , and alliance) . And to avoid being erased I made sure that the surrounding civilzations are always in alliance or deal with me (an AI that take Iron or horses from you for 20 turns will never risk breaking the deal by declaring war on you). Then I forced all the nations to fight with each other by declaring a war on a nation on other continent , and then buying alliance with the surronding civilizations to do the war for me. This slowed down their development a lot , and later on I was able to catch with them and I even became ahead in the modern age . which made me able to construct Modern Armor first . with the advantage of modern armor I made a superiour Army , and I conqured all the nations that surrounded me. later with the help of ICBM I erased every nation on the map and I made a conquest victory. I came back from hopless situation where I was technoliogically an age behind , I didnt build any wonder, and I had only 10 kinghts all the game until I reached the modern age and came back to kick asses !!
My point here is to show you that there is always a way for weak civilzations to come back in Civ 3. This example and many other example show how superiour a human player is compared with the AI.
I thinks Civ IV will also be playable in terms of fighting back , considering that its main concepts are derived from Civ3 and may be even better. But the important point here is can they make the AI good enough so it can fight back and play as well as a human player that what I hope . I dont think the AI will be that advanced but I hope it will be better.
Finally, you cant really judge how the game will work , until you put your hands on it and start discovering stratigies , tactics ,and all different possibilities. you cant tell how good the game will be until you start playing it.