Griffinfuhrer
Chieftain
- Joined
- Oct 11, 2005
- Messages
- 12
My opinion;
I think, making it so in Civilisation that a larger and more populous kingdom can go into a great period of decline, or even find itself conquered by a smaller yet more powerful kingdom is going to be one helluva difficult job to figure out a way to implement. Let me explain. Throughout history, the largest and most powerful civilisations were prone to civil wars, periods of decline and many other things. Why? Well, civil wars just didn't 'happen' because a Civilisation had been around too long. One of the major reasons were idelogical splits, ineffectual rulers, etc. Some of the largest nations in the world have also been some of the most primitive for many centuries of history. For example, the Manchu's in China practically hitting the breaks on innovation, new technological advances and reforms in the kingdom. But think about it; imagine if the Manchu's decided they wanted to keep pushing through technology and creating a powerful modern society that influenced the rest of the world. Then can you honestly tell that China with it's infinite manpower and resources with the technology to back it up would lose a war to England? Not bloody likely.
Let's cut to the chase. Why do civilisations decline? Ineffectual rulers, I would say. Some leaders could become more distracted with living a luxurious lifestyle then effectively managing their kingdoms. Civilisation keeps things down to the player itself; and a player PLAYING TO WIN isn't going to be ineffectual. Put a Civ player in the shoes fo the Manchus 500 years ago? Is he gonna hit the breaks on technological advancement? Hell. ****ing. No. You can't do it. It's a game. I'm playing to win; I'm going to do whatever I can to make sure my kingdom stays number one, and everyone else here is too. In real life, things aren't so simple. There are no fine satins and fine palaces in civilisation for you to construct and blow your entire kingdoms treasury. There's no pleasurable parts of being a ruler and no dancing girls and grand balls for you to distract yourself with here; there's one thing, your kingdom. In real life, there are many reasons for a ruler to neglect his kingdom and to allow it to slip into decline; there aren't any whatsoever in Civilisation. The Roman empire could be still dominating the mediterranian if real life was more like Civ. There's just no reason you'd want your kingdom to fall into disrepair on Civilisation; do so and lose. It's like one of your cities going into civil disorder and the Roman Emperor would of said 'forget them, they're only jews.' Let them riot." Are you gonna do that in Civ? Do you want to lose? Would you spend your entire treasury on a grand palace and let your kingdom dwindle into poverty and disrepair on Civilisation? Noone is. The biggest stay the biggest because in a video game; our motivations are one thing; WIN. Finding a way to make the player not want to win is going to be hard.
Thats my two cents.
I think, making it so in Civilisation that a larger and more populous kingdom can go into a great period of decline, or even find itself conquered by a smaller yet more powerful kingdom is going to be one helluva difficult job to figure out a way to implement. Let me explain. Throughout history, the largest and most powerful civilisations were prone to civil wars, periods of decline and many other things. Why? Well, civil wars just didn't 'happen' because a Civilisation had been around too long. One of the major reasons were idelogical splits, ineffectual rulers, etc. Some of the largest nations in the world have also been some of the most primitive for many centuries of history. For example, the Manchu's in China practically hitting the breaks on innovation, new technological advances and reforms in the kingdom. But think about it; imagine if the Manchu's decided they wanted to keep pushing through technology and creating a powerful modern society that influenced the rest of the world. Then can you honestly tell that China with it's infinite manpower and resources with the technology to back it up would lose a war to England? Not bloody likely.
Let's cut to the chase. Why do civilisations decline? Ineffectual rulers, I would say. Some leaders could become more distracted with living a luxurious lifestyle then effectively managing their kingdoms. Civilisation keeps things down to the player itself; and a player PLAYING TO WIN isn't going to be ineffectual. Put a Civ player in the shoes fo the Manchus 500 years ago? Is he gonna hit the breaks on technological advancement? Hell. ****ing. No. You can't do it. It's a game. I'm playing to win; I'm going to do whatever I can to make sure my kingdom stays number one, and everyone else here is too. In real life, things aren't so simple. There are no fine satins and fine palaces in civilisation for you to construct and blow your entire kingdoms treasury. There's no pleasurable parts of being a ruler and no dancing girls and grand balls for you to distract yourself with here; there's one thing, your kingdom. In real life, there are many reasons for a ruler to neglect his kingdom and to allow it to slip into decline; there aren't any whatsoever in Civilisation. The Roman empire could be still dominating the mediterranian if real life was more like Civ. There's just no reason you'd want your kingdom to fall into disrepair on Civilisation; do so and lose. It's like one of your cities going into civil disorder and the Roman Emperor would of said 'forget them, they're only jews.' Let them riot." Are you gonna do that in Civ? Do you want to lose? Would you spend your entire treasury on a grand palace and let your kingdom dwindle into poverty and disrepair on Civilisation? Noone is. The biggest stay the biggest because in a video game; our motivations are one thing; WIN. Finding a way to make the player not want to win is going to be hard.
Thats my two cents.