The first 100 turns.

With pretty much any leader getting AG(if you don't have it) then ancient chants then education then writing then either mysticism or crafting or ah or huting or pretty much whatever depending on what civ you play and your land is a good idea.. Build a worker first, farm everything you can(starting with 3+ food yeild titles if there are any) grow city to size 5 or 6(depending on your happy cap) build a settler find some nice spot build some mix of worker and settlers to fastest possible settle the surrounding area, filling in with troops if needed or if planing to kill someone.
 
head for OO, use black wind with arcane barges, and on later stage hemah + archmages + cultists (speakers) waterwalking with your ships and casting tsunami around.
for production... yeah caves wont help here , so do it old fashioned way = mines. Just get some food 1st... agriculture is must till you get sanitation. If you have food, health and mood ok your production should be ok too if you have some hills around.
Remeber there is always option of building workshop on plains if you didnt made those plains pirate cove yet ;)
 
Going for arcane barges asap sounds difficult. Which lightbulb path is it on?

I thought Lanun is simply about working water tiles and not worrying too much about land techs. Their inability to farm effectively weakens their lightbulbing, unless you start next to seafood. Definitely a hard civ if you ask me. Plus there isn't an equivalent wonder like the colossus.
 
I like to use the bonuses of my starting Settler (map visibility and big movement bonus) to spend 10-20 turns finding a great spot to settle down, and spotting tons of goodie huts for scouts to grab. The location I choose is almost always on a plains hill next to a river with a couple wines nearby, especially nice if I also have a gold source to boot. Even better if it's within 4-5 tiles of my first rush target, pump out 4-5 warriors and take his capital, this can usually be done before any civ has even popped out a settler...of course I usually play on Monarch / Marathon so those turns finding the ideal location don't set me back at all.
 
The first 100 turns should be spent exploring and popping goody huts while building warriors and researching worker techs. Try to start building your first settler on the exact turn your worker improves his first tile, happy cap or not.

Once you have a settler on the way and all the worker techs you need, its time to pursue the apporpriate tech beeline for your civ.
 
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