orangelex44
Partisan
So, first game, take two....
This time I go with the Empire - mostly because my secret dream is to own a little empire one day. I pick the combat leader - the one with Aggressive AND Charismatic. If those two traits weren't overpowered enough, my final one is Imperialist, which gives Culture (fine, fine - Influence then) while lowering maintenence and doing some other cool stuff that may or may not become useful. I start the game prepared to cleanse the world of chaotic baddies as well as ....unpersuasive... buddies.
Having played that last game, I'm not quite as intimidated by the tech list as the first time - I'm still basically lost, but I have a general idea of where to head. At least, I know enough to rush Philosophy, picking up the free Cleric on the way. After that, I run through the general techs (please fix this, the path to Roads leads through Fishing and Crafting), with the plan being to get Iron Working before anyone else.
This map is a little smaller, only Standard, on Continents. It's a "Play Now", no customs - the only ones I really ever care about is Living World, which doesn't matter, and No Tech Brokering, which does. I'm still on Prince, though, so I'm not that concerned.
Anyway, my nearest (and, it tturns out, only) neighbors are the Spanish guys (led by Jose, who seems like a harmless Inquisitor type) and the Beasts of Chaos (led by a minotaur, go figure). My espianage tells me that Jose is also rushing for Philosophy. I win, because I'm smart enough to switch to Mysticism ASAP, and take Festivals simply because it's the most expensive tech right now. When I attempt to trade, I notice that my Lawful friend Jose is angry that I "treat my people badly"... this is unbalanced, since the civic he's grumpy about is a default - and even more unbalanced since the relations boost for same Alignment isn't working. Making friends is going to be hard, methinks.
By the way, now is a good time to mention that the music in this mod is sweet. The Empire's background music makes me want to go crusade...
I lose lots of Scouts before I realize that it's not worth it. They're more expensive than Warriers (despite being 1/3 the strength), and all the goody huts I get only contain a pittance of gold. I switch to a new tactic; giant expansion. This is when I realize my starting position sucks. I'm bordered by jungle to the north, ocean to the east, marsh to the south, and more marsh/both opponents to the west. My capitol is OK, my first town is OK, but my third is far from perfect (two Marsh and two Mountains). Oh, well... the terrain south of the Marsh fits another city, and I quickly fit one in the center of the continent before my rivals can get around to it. My little Empire is not so little anymore; I get reports that I'm the most Influential as well as the largest civ in the world! Yay!
In the meantime, I focus on building a monster economy in preparation for my Iron Working rush. I've already said I think the economic buildings are too strong; my one Cleric combined with Markets in every city let me keep my science firmly at 100%. One lucky city has TWO barley next to it; an Inn goes there (for specialists). I also build both the Grant Market Thingie (whatever it's called, for +100% Gold) and the Really Cool Brewery (because I've promised myself to try for it every time). The extra specialists I have running around go really well with the overpowered Caste System civic. I'm a total powerhouse.
Here's a neat feature... that Dye I'd ignored turned out to be much more useful than I planned. The Wartatoos promotion I'd forgotten to ask about ends up being caused by Dye, which rapidly changed my plans. I realize I can move much more quickly than I first thought. My defensive army of 6-7 Axemen, with a few newly-minted Catapults, will be more than enough to wipe out everyone I know.
Checking the scoreboard, I get two nice surprises. One, I'm stronger by far than both my rivals. Two, all those economic builds I have give me Espianage points, and thus, I can see lots of neat information - like the fact that I have both these guys outteched by an Age.
I'll keep you posted.
Question:
I researched the Gold magic tech because it sounded cool. Turns out, I actually need Gold to use any of it. Damn. What magic would be the best for me to get?
This time I go with the Empire - mostly because my secret dream is to own a little empire one day. I pick the combat leader - the one with Aggressive AND Charismatic. If those two traits weren't overpowered enough, my final one is Imperialist, which gives Culture (fine, fine - Influence then) while lowering maintenence and doing some other cool stuff that may or may not become useful. I start the game prepared to cleanse the world of chaotic baddies as well as ....unpersuasive... buddies.
Having played that last game, I'm not quite as intimidated by the tech list as the first time - I'm still basically lost, but I have a general idea of where to head. At least, I know enough to rush Philosophy, picking up the free Cleric on the way. After that, I run through the general techs (please fix this, the path to Roads leads through Fishing and Crafting), with the plan being to get Iron Working before anyone else.
This map is a little smaller, only Standard, on Continents. It's a "Play Now", no customs - the only ones I really ever care about is Living World, which doesn't matter, and No Tech Brokering, which does. I'm still on Prince, though, so I'm not that concerned.
Anyway, my nearest (and, it tturns out, only) neighbors are the Spanish guys (led by Jose, who seems like a harmless Inquisitor type) and the Beasts of Chaos (led by a minotaur, go figure). My espianage tells me that Jose is also rushing for Philosophy. I win, because I'm smart enough to switch to Mysticism ASAP, and take Festivals simply because it's the most expensive tech right now. When I attempt to trade, I notice that my Lawful friend Jose is angry that I "treat my people badly"... this is unbalanced, since the civic he's grumpy about is a default - and even more unbalanced since the relations boost for same Alignment isn't working. Making friends is going to be hard, methinks.
By the way, now is a good time to mention that the music in this mod is sweet. The Empire's background music makes me want to go crusade...
I lose lots of Scouts before I realize that it's not worth it. They're more expensive than Warriers (despite being 1/3 the strength), and all the goody huts I get only contain a pittance of gold. I switch to a new tactic; giant expansion. This is when I realize my starting position sucks. I'm bordered by jungle to the north, ocean to the east, marsh to the south, and more marsh/both opponents to the west. My capitol is OK, my first town is OK, but my third is far from perfect (two Marsh and two Mountains). Oh, well... the terrain south of the Marsh fits another city, and I quickly fit one in the center of the continent before my rivals can get around to it. My little Empire is not so little anymore; I get reports that I'm the most Influential as well as the largest civ in the world! Yay!
In the meantime, I focus on building a monster economy in preparation for my Iron Working rush. I've already said I think the economic buildings are too strong; my one Cleric combined with Markets in every city let me keep my science firmly at 100%. One lucky city has TWO barley next to it; an Inn goes there (for specialists). I also build both the Grant Market Thingie (whatever it's called, for +100% Gold) and the Really Cool Brewery (because I've promised myself to try for it every time). The extra specialists I have running around go really well with the overpowered Caste System civic. I'm a total powerhouse.
Here's a neat feature... that Dye I'd ignored turned out to be much more useful than I planned. The Wartatoos promotion I'd forgotten to ask about ends up being caused by Dye, which rapidly changed my plans. I realize I can move much more quickly than I first thought. My defensive army of 6-7 Axemen, with a few newly-minted Catapults, will be more than enough to wipe out everyone I know.
Checking the scoreboard, I get two nice surprises. One, I'm stronger by far than both my rivals. Two, all those economic builds I have give me Espianage points, and thus, I can see lots of neat information - like the fact that I have both these guys outteched by an Age.
I'll keep you posted.
Question:
I researched the Gold magic tech because it sounded cool. Turns out, I actually need Gold to use any of it. Damn. What magic would be the best for me to get?