japanesesamurai
Prince
- Joined
- Feb 11, 2019
- Messages
- 337
The game should be tested and written in/for deity mode.
Then if the game plays nicely on deity, give the AI penalties for easier modes.
So but then deity becomes the normal difficulty and new/casual players might not like that...
The problem is that the game is tested on/for easier modes.
Also, the game becomes much harder if you play on tiny land maps. Populated with tons of civs.
You need to edit some game files and mod a map script mod like Got Lakes. And its only for people who enjoy playing on small maps.
Then if the game plays nicely on deity, give the AI penalties for easier modes.
So but then deity becomes the normal difficulty and new/casual players might not like that...
The problem is that the game is tested on/for easier modes.
Also, the game becomes much harder if you play on tiny land maps. Populated with tons of civs.
You need to edit some game files and mod a map script mod like Got Lakes. And its only for people who enjoy playing on small maps.