Aurelesk
King
- Joined
- Oct 26, 2017
- Messages
- 623
With Secret Societies, we saw Firaxis' willngness to shower the player with goodies that have no strings at all attached. I just can't frickin' believe they'd just hand out four free governor promotions for doing something everyone does anyways. Maybe offer one after unlocking all the societies.
I must admit it feels weird that the Secret Societies relies on Governors system. I would rather want a dedicated tab for them where you need to do a mini mission (like Eureka and Inspiration) to unlock the new tenets. After all, we already need to do a mini mission for unlocking them in the first place.
For example (just throwing ideas):
Spoiler :
For the Owls of Minerva:
- Initiation: Sending an envoy to city-state.
- Ritual: Build 1 Bank and reach the medieval era.
- Indoctrination: Build 2 Spies and reach the industrial era.
- Master Plan: Gather 5000 Gold and reach the atomic era.
- Initiation: Discover a tribal village.
- Ritual: Gather 1000 Faith and reach the medieval era.
- Indoctrination: Buy 2 Apostles and reach the industrial era.
- Master Plan: Fully expand 3 Cultists and reach the atomic era.
- Initiation: Discover a natural wonder
- Ritual: Build 1 University and reach the medieval era.
- Indoctrination: Earn 2 Great Persons and reach the industrial era.
- Master Plan: Have 3 Ley Lines in your empire and reach the atomic era.
- Initiation: Destroy a Barbarian Camp
- Ritual: Kill a unit with a Vampire and reach the medieval era.
- Indoctrination: Pillage 2 tiles with a Vampire and reach the industrial era.
- Master Plan: Build 3 Vampire Castles and reach the atomic era.
The main problem is unlocking 3 extra Promotions for the other Governors early on, where it has the most value, and make the early game way quicker than before.