The Genesis Turn

dutchfire, we already have a :hammers: shortage, so i'd advice against settling on a hill where otherwise could've been a mine.
 
I like the settle in place strategy for a better long term situation. Settling on the coast potentially ruins two great city sites, and it takes our capital away from allot of excellent tiles for chopping, not to mention the health and defense benefits of the hill. Here is a ms paint outline of initial moves attached for your consideration. It's your call, but I like the hill by the river with all of those nice trees...We can chop those trees to pump settlers or whatever else we need quickly. I would tech for Bronze Working ASAP, chop some settlers and maybe even consider chopping Stonehenge and/or the Great Wall.

Future economic output of the settle in place strategy is just as good if not better than moving to the coast, especially if you consider the potential long term impacts of losing two good city spots.
 

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The only access to the fish would become the far south ithmis... That isn't exactly an amazing city spot
 
We could even move to the grassland river to the west, then the potential city 3 could go on the hill jungle to one square west of my picture, but that's pushing it. Again, though, look at the screenshots. That finger of land to the south sits on a potentially excellent harbor, with obvious indications of workable land to the west of it. It could also be the site of our Statue National Wonder that gives every water tile one hammer.

I am a maverick though, and one can see many strategies to pursue from our start position. I personally think that it comes down to short term versus long term considerations. In the short term, the choice is obvious, go to the blue circle on one of the original screenshots. Get Pig, Fish, and a Dye and three hills.

BTW, I'm surprised that no one commented on the synergy between Japan and Alexander? Aggressive Samurai anyone? Unfortunately, the UB for Japan doesn't help us until much later in the game though.
 
dutchfire, we already have a :hammers: shortage, so i'd advice against settling on a hill where otherwise could've been a mine.

And moving away from the forests doesn't waste hammers?
 
About settling in place: NOT a good idea IMO. We have fishing, which means settling on the coast allows us to build a workboat first, which is an awesome first build. It doesn't stop your growth, yet creates an improvement that provides a ton of food. Maybe settling in place would be a slightly better long, long term location, but I think the quicker production of workers and settlers with the fish and crabs provided by SE-E is a much larger advantage.
 
That finger of land to the south sits on a potentially excellent harbor, with obvious indications of workable land to the west of it. It could also be the site of our Statue National Wonder that gives every water tile one hammer.

I do not agree with your City 2 placement. To many sea tiles.
 
It is the ruling faction's decision. We are a tribe of many citizens with many different civ strategies. I hold no umbrage if the Triad follow a different path.
 
NZL, I also posted some on the internal forum, on techs etc.
I think the internal forums should be used for faction politics, not anything related to the game itself.
 
I would personally settle in place, the city is obviously not going to be a production city even if it was moved so settling on the hill is not going to really lose us that much whilst it gains us the river bonus and the forest for early chopping. Sure we lose the early growth bonus of the fish but the bonus of all the river around means that it will be a more than adequate cottage city in the future.

I dont think city2 should be city2 but it should definatly be a city placement in the future, probably upon researching calender.
 
Daveshack is right. I suggest we can still have the discussion about city placement, but in an RP way.

EDIT: Sorry just noticed that the topic already has been moved.
 
and i see great potential for a Great Person Farm here.
If you want to make the capital a GP farm, then I would go with provo's suggestion of 1E of site 1 to grab all 3 food resources. You would probably also need to make caste system an early priority to truly make use of the resources.

Also Dutchfire and BCLG both make excellent arguments for settling in place. But I still think I prefer site 1.

But assuming site 1 and workboat build, perhaps mining still better
:goodjob: I agree with fed here. Start a Workboat and begin researching Mining.
 
The biggest reason why I am not in favor of settling in place is that it is not coastal. We are on fractal so we may really need a coastal capital. By the time it comes into play, the fresh water bonus should be offset by the +2 health from a harbour. In the long run we will generate extra trade and can produce ocean units. This is enough to steer me away from settling in place.

We do not have as many trees in the fat cross, but I often find myself using chops in city two to make later settler or an early wonder rather than city 1.
City placement 1 has two chops, enough to get first settler off.

I am thinking workboat (warrior/worker), warrior, settler myself


I am intrigued by SE E though, it would make city 1 a GP farm. It gains 1 resource but loses some cottage or farmable tiles. I would like to hear more from people favoring this placement; convince me.


In terms of losing city spots. It is impossible to tell at this point but i do not see that SE is any worse than the other options. I worry about in place isolating the fish. SE E could be good to open up the forest to city 2 though..
 
Now that I come to think of it, it could be a nice place. I'm still with my mind in the pre-BTS period where we did not have Moai Statues and Dikes.
 
| still stand be south east, the fish and pigs and then farms and sea tiles with harbor with generate a lot of food, and with the dyes and sea tiles we will get alot commerce to. Also we need to build the M statues, espiacly since the warlords want a harbor military city.
 
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