Sorry for the silence, I am quite focused currently to get everything ready for the demo. Sounds are done, I made music tracks for each leader. That's one of my favorites about ffh, that every leader/civ has it's own music. It makes it very flavourful when you for example meet the Hippus and their leader talks to you. I have finished the terrain for the demo. Here are the plains with some "grass".
Last testgame was quite well, I only changed four things. Two small balance tweaks, I changed how explorers collect resources and another Iteration on the AI. Manual tactic combat is something that still needs to be improved, both in visuals and UI. But the gameplay of tactical battles is fun and there is good auto option.You can just click auto and it will show you the results and you can then still decide to fight manually.
Played a little bit of CIV 7, but there is not that much I could learn from it. I like that you can close menus with rightclick in civ7 so I added that. The other thing I learned is: "Don't rush it. Don't even think about it"
So before the launch of the demo I will add all mechanics that full version should have. First I did an upgrade to leader diplomacy which I did the last two weeks. Then there are couple of small mechanics that I want to add to fill in some voids in the current game. For example currently the way you get battlecaptains is that you get one more battlecaptain every second time your leader gains a level. This is just a placeholder mechanic and after a while it is a bit boring because you will gain the same amount of battlecaptains at a similar time every game. I will add a global resource called "glory" which is very valuable and rare and there will be only few ways to get it (battles against bigger armies, constructing epic buildings, rebuilding wondrous locations, military alliances with other leader, vassal pacts and a little bit of glory every time your leader levels up). You can then spend glory to attract a new follower (battlecaptain, explorer, diplomat, ...) or gain access to an organization (guilds, etc.). I also want to add in small council mechanic where you can appoint some of your followers and each appointed follower will increase a certain leader skill. Battlecaptains will increase combat related skills like tactics or discipline while diplomats increase skills like persuasion, reasoning or intimidation.
This here is the current roadmap to demo.