I have now started the polish phase. Playing games from start to finish and fix everything I come across. Priority is bug fixing, AI, balance and UI. I have updated the notification grahic.
Added horsies as a resource to the game. The way it works is that if a city has horses in its territory you can employ a few horse shepherds in the city. Each of them will produce a horse as a yield. Currently the only use for them is to train scout cavalry. But you can also sell them at the local market for a nice sum of gold.
Also added an alchemist unit. Reason for that is that the race needed another unit with a damage type that is not physical. There are a lot of combat mechanics that allow units to hard counter other units. For example Fire elementals have immunity to physical and poison damage. This makes it important that races have access to units with a wide range of damage types.
Alchemists throw acid flasks at their enemies and thus deal acid damage. But to do so they need to get close into melee combat and they do not have the hitpoints and armor to survive there for long. But there are ways to fix that. The game allows you to customize units with battle captains and magical artifacts.
Army Management
Soldiers
The smallest part in your army is an individual soldier. Any soldier you train or gain otherwise is added to your army reserve. From the individual soldiers you create divisions which consist of 10 to 100 soldiers. The exact division size depends on the unit type, in general it is 100 soldiers for tier1, 75 for tier2, 50 for tier3 and 10 for tier4. Some combat abilities are very efficient against divisions of small size and other combat abilities are good against large divisions so you typically want units of all tiers in your army. If a divison takes casulties in battle, it will automatically be refilled from your army reserve after battle or whenever new reverse soldiers become available.
Divisions
In battle you can command a limited amount of divisions. This number starts at 3 and increases as your leader increases in level. Each division can be given three magical artifacts which can greatly enhance its power. Magical artifacts are typically looted from battle/dungeons and procedurally generated.
You could equip your swordsman with an armor of flying that gives a +50% dodge change against melee attacks or a ring that reduces the amount of morale damage they take. Give an armor to your mages or an amulet that allows them to cast more spells? Since the magical artifcats are procedurally generated you have access to different magical artifacts every game.
Types of Divisions
You can get soldiers from different sources and the division type will depend on the source.
- Standing Army: Soldiers you trained in your cities or recruited into your standing army in events.
Most powerful and most expensive type of division. Stats can be improved with technologies and a battle captain can be attached.
- Mercenaries: Soldiers recruited cheaply with a bit of gold.
Cheap but limited in power. The main way to gain mercenaries is to recruit them a the mercenary market. Technologies can increase the amount of mercenaries that are for sale at the mercenary market.
The leader skill mercenary contracts provides additional stats to mercenaries.
- Vassals: If you sign a vassal pact your vassal will send you a vassal division. If you sign a military alliance you will gain multiple divisions.
Free units that require investment into diplomatic relations before.
The leader skill warlord prestige provides additional stats to vassal divisions.
- Summons: Creatures you summoned to do your bidding.
Summons usually have supernatural abilities that make them very powerful if the enemy cannot counter it.
- Fortifications: When you defend one of your cities you gain free divisions from the city for the duration of the combat. You gain additional fortifications on lower difficulty levels.
Battle captains
Battle captains are a follower type that can be recruited with Glory. A battle captain can be attached to a standing army division to provide stat bonuses. Battle captains gain experience during battle and can be promoted when they gain a new level. Each battle captain also provides a combat ability to the attached division. Everytime a battle captain levels up you can attach him or her to a different division.