The Golden Age of the Sith

You weren't meant to read the map. Just see the yellow blob labelled "Sith Empire".
 
What is this? A Sith Empire for ants?
 
Name: Kahlt Veerin(Surname Revoked)
Traits: Duelist, Alchemist, Tactician, Admiral
Legion: Warriors with veteran officers at the command.
Fleet: Composed of a single Destroyer as Kahlt's flagship, serving as the host of two Squadrons. Two frigates escort this ship in service to the Sith Lord.
The Defiant Modules:
  • 1 Hyperdrive
  • 2 Hangers
  • 1 Boarding Module
  • 2 Turbolaser Batteries
  • 3 Armor Modules
  • 2 Repair Modules
The Accuser and The Witness Modules:
  • 1 Hyperdrive
  • 1 Turbolaser Module
  • 1 Engine Module
  • 2 Laser Canon Modules
Raven and Crow Squadron Modules:
  • 1 Armor Module
  • 1 Proton Torpedo Module

Total costs:
-$20 from Legion
-$20 from Character Levels
-$20 from Destroyer
-$20 from 2 Frigates
-$8 from 2 Squadrons

$2 left over

Spoiler !!character backstory!! :
Kahlt, like most of those in his rank, was born into the ruling caste of the Sith. However, Kahlt is an oddity among his kin. In his youth he spent as much time learning from ancient scripts as he did honing his combative techniques, and did so mostly in voluntary seclusion. Even when being apprenticed, he often only went to his Master when there was something he was sure the books and holocrons could not teach him.

Surely this made for a very suitable Sith Lord. His Master praised him as his best apprentice for showing so much pride in Sith heritage and individual vigor in thoroughly learning the dark side and combat techniques. However, all this time spent on reflection with many Sith texts alone made him a dangerously different thinker. He has a deep sense of pride in his species and adopts many mainstream customs such as left handedness and the consumption of bloodsoup, to be sure, but has always felt a change in the Sith was necessary. He is not necessarily vocal about it, as that would be an ingenious way to get killed, but he believes in his philosophy so much that he has officially renounced his surname as a somewhat silent means of expression.

For all it was worth, he admired the late Marka Ragnos deeply, viewing Sith prosperity in a more objective sense. Specifically, Ragnos’s iron-fisted control over the Empire and his ability to lead them into a Golden Age despite not committing to expansion of the Empire was most admirable. However, Kahlt feels that the end of his reign should be considered the end of a way of life.
Kahlt notes that the Sith have changed greatly over time and must continuously change in order to prosper. He believes that the Sith have gained the greatest amount of prosperity from their current way of life. Thus, other ways of life must be considered. For example, many Sith are cruel for the sake of being cruel. He can imagine why: the Dark Side lives through the passions of its followers, and cruelty can be a very passionate thing. However, Kahlt believes that his kin are letting the Dark Side bend them to its will and not using the Dark Side as the tool it was meant to be. Cruelty certainly has a place, but it must not get in the way of possible progress. Even for one seeking individual advancement, the efforts of others is what makes a Lord powerful in the first place. Keeping slaves as slaves, even as they show individual promise, is simply foolish. He could go as far as to say that the caste system is completely counterintuitive to Sith philosophy, but he would never even insinuate that until his power was considerable enough. Pragmatic use of passions, thus, would lead to efficient spread of both Sith and Dark Side influence. This will lead to internal growth of the Dark Side in the Sith Lords and external growth of the Empire. That is Kahlt’s philosophy.

Sure enough there is no time to waste in seeing this come to fruition with the death of Marka Ragnos. That is why, shortly after exhausting his master’s teachings, he immediately buried his blade into his master’s heart and inherited his Pyramid. Such is the way of the Sith.


 
Wow those fighters have exactly the modules I was thinking of putting on every single fighter I ever make.
You weren't meant to read the map. Just see the yellow blob labelled "Sith Empire".

How would I know what it's labeled if I can't read it?

And I'm not ONLY being facetious. I actually couldn't read it.
 
Introducing... Darth Shaqtar

Spoiler image :




All credit to Azufiel here.

Darth Shaqtar was apprenticed at a young age to his old master, Darth Irithion. While the other apprentices of his age were content with throwing themselves into hedonistic pursuits, Shaqtar was fascinated by the art and science of Sith Alchemy. Where the other apprentices were indulging themselves in carnal pleasures and hedonism, he locked himself away studying the science and furthering his craft. Shaqtar's passions were directed towards Alchemy, and his knowledge was only matched by his vast arrogance and belief in said knowledge. None before him were so dedicated, particularly towards the pursuit of eternal life.

If Shaqtar ever came any closer, none knew. What is known is that eventually, he was the highest Sith on Pro'pa'ayeen save for his master, after a series of grisly poisonings and brutal duels. He studies the holocrons and histories of the great starship battles across the galaxy, locking himself in his apartments for days at a time. In the end, it payed off - when Shaqtar learned all he thought he would from Irithion, he waited until Irithion had left the planet and had a vessel destroy his master's - Pro'pa'ayeen and its shipyards was his to control.

Shaqtar has only further honed his craft through the reign of Marka Ragnos. He has kept his head down, furthering his search for eternal life, and the strange forces besides. But with Marka Ragnos' death, Shaqtar sees an opportunity - to have the entire resources of the Sith Empire at his disposal in his research. With such resources, truly none before him would come as close to the secrets of immortality as him.

With his desire drawing on him, and his fierce and savage apprentice Darth Pardikon nipping at his heels, Darth Shaqtar throws himself into the fray - the prize, the Empire and a Galaxy at his feet.

Spoiler Darth Pardikon :




Planet Pro'pa'ayeen (worth $20) ($40)
-Ocean
-Shipyards ($5)

2 Levels ($10)
-Alchemist
-Admiral

1 Legion, the Fist of Pro'pa'ayeen (Conscripts) ($15)
-Sith Leader
-Conscripts

3 Fleets
-Frigate, the Inconceivable ($10)
--Hyperdrive
--Hangars
--Torpedoes
--Turbolasers
--Engines
--Parasite Squadron 1st Squad ($4)
---Engines
---Lasers
-Frigate, the Shroud of Fury ($10)
--Hyperdrive
--Hangars
--Torpedoes
--Turbolasers
--Engines
--Parasite Squadron 2nd Squad ($4)
---Engines
---Torpedoes

Do all Sith Lords have to be essentially humans at this point? Coz I did a bit of research, and it sounds like they are. Does that mean I can't have a little Yoda type dude?
 
Do Sith have families? What sort of social organizations do they have?
 
Question purely for roleplay/flavor purposes, are we limited to only confirmed types of lightsabers? As in, would it be a stetch to create other variants? If we can create other variants, how crazy can we get with them?

Being completely forthright, I want to use this scythe/polearm concept I've been cooking up.
 
Yeah look if I can't be evil Yoda or a Hutt sith can at least have Darth Maul's sick double sabre?

Callin' dibs BTW.
 
FAQ updated on lightsabers, non-Sith, and traits.

Do Sith have families? What sort of social organizations do they have?

I really have no idea. I imagine at some point they had a parent, and they can have children, but heredity is no basis for succession in Sith society. A master bequeaths his possessions to an apprentice, who keeps them if he is strong enough to hold them.

Question purely for roleplay/flavor purposes, are we limited to only confirmed types of lightsabers? As in, would it be a stetch to create other variants? If we can create other variants, how crazy can we get with them?

Being completely forthright, I want to use this scythe/polearm concept I've been cooking up.

EDIT: I initially said no, but I've changed my mind for the specific instance of a laserscythe. Enjoy your Gundam Wing/Star Wars crossover. However, the majority of lightsaber variants are dumb and stupid (lightwhip).

can I have a vibroshield

Yes.

Yeah look if I can't be evil Yoda or a Hutt sith can at least have Darth Maul's sick double sabre?

Callin' dibs BTW.

Yes you can have a saber staff. It's dumb, but dumb and awesome.
 
Sharn Czernys

Bio:

Spoiler :
Lord Czernys, through connections woven of politics and favors owed, was apprenticed to the renown and fearsome Lord Sfililis at a very early age. An apprenticeship such as this made available many paths Sith of a greater stature might not hope to tread, for Sfililis was feared and respected by many and his apprentices gained some small measure of that respect by association.

But despite Cryznys’ impressive apprenticeship, he did not prove to be as promising a pupil as many had expected and though beset by passions to fuel rage and power that few could match, his passions often turned to waste in the pursuit of hedonism, be it drug or orgy or grand acts of theatrical cruelty. But despite this waste and lack of discipline, political, financial, and, other, darker, ties protected Cryznys where another would have been exiled or worse.

Crynys did eventually mature his passions but his path was long and made no easier by the distractions of money, influence, and prestige.

Crzernys is older than most of his rank but his experiences much wider. His pedigree and training are nearly unrivaled and he might be considered nobility in another society. It lies in the eyes of the bearer if these gifts have been squandered.

Crzernys is a man of decadent and twisted passions, a being so dedicated to hedonism and the experiences of life that he has repeatedly underwent genetic and biomechanical modification to pursue life’s experiences otherwise not available, though he hides his form under thick dark robes to lessen the impact thereof upon others. He maintains stables of beautiful women and delicate boys and abuses them in every sense he can. His catacombs are said to sound with the laughter and applause of decadents such as himself as much as they do with the victims of his cruel terrors. He funds dedicated alchemists and biohack surgeons both for his own use and to terrorize and experiment upon others. His private zoo is a maze of nightmares and half-formed creatures pitifully mutilated.

Despite his decadence and his long path to power, Sharn Czernys is a creature of not only twisted appetites but of political and personal ambition and, having realized the power of the dark side of the force, has bent himself to its mastery if only that he might use it to better feed his hedonism, decadence, and ambitions for power.
Character Creation Points:
Spoiler :
1 levels (10$)
2 destroyer (40$)
6 parasite ships (24$)
2 legions (40$)
6 traits for legions (30$)
1 planet (50$)
bank 6$

Traits:
Spoiler :
Alchemist
Admiral

Fleet:
Spoiler :
Maelstrom (destroyer)
Hyperdrive, Command Module, Armor (x2), Turbolasers (x2), Laser Cannons, Hanger (x3)
1st wing (parasite)
Engine, Laser Cannons
2nd wing (parasite)
Engine, Laser Cannons
5th wing (parasite)
Armor, Boarding Module
Arrogance (destroyer)
Hyperdrive, Repair Module, Armor (x2), Turbolasers (x2), Laser Cannons, Hanger (x3)
3rd wing (parasite)
Engine, Laser Cannons
4th wing (parasite)
Engine, Laser Cannons
6th wing (parasite)
Armor, Boarding Module

Legions:
Spoiler :
Czernys 1st Legion
Commander Ulysov (Veteran Warrior)
Sith Warriors
Technobeasts, Marines, Medical droids alchemist and biohack surgeon apprentices
Czernys 2nd Legion
Commander Veebr (Veteran Warrior)
Sith Warriors
Technobeasts, Marines, Medical droids alchemist and biohack surgeon apprentices

Planets:
Spoiler :
Nf’Sr’ntez
(volcanic)
 
I will probably select Councilors sometime on Sunday. If you want to enter this contest for the chance at a fabulous prize of a hundred extra points, then finish your backgrounds by midnight Saturday.
 
Do Naga Sadow and Ludo Kressh exist in this timeline?
 
If you want them to.

EDIT: I originally was going to work with Tulak Hord as the last Dark Lord, but switched to Marka Ragnos at the last minute because there was more material there. If a player wants to have Naga Sadow in their backstory, sure. If a player wants to be Naga Sadow, sure. If I generate NPCs I may make one of them Naga Sadow, but he probably won't have the same role he did.
 
Loq Mishikawa
The Resentful

Loq Mishikawa is the lord of Vuuthruum, a small planet of cliffs and oceans and little economic value. There is only one settlement on Vuuthruum, and Loq Mishikawa rules through a series of administrative proxies from the safety of his high tower of Qoshindu. There, he spends his days idly pondering the nature of existence and nursing his growing hatred and resentment for the Sith Empire.

In his youth, Loq Mishikawa - then known by another name, lost to history - was taken apprentice by the merciless Sith Lord Shin Loq, a ruthless, unscrupulous conqueror who left no stones unturned in his mad quest for power. Even as far as Sith Lords went, Shin Loq was considered a rogue element with only the most nominal respect for the way things were supposed to be. But although he was a brutal enemy and not much of a negotiator, Shin Loq was not completely bloodthirsty. He scoured his conquests for promising talents and recruited them to his forces, and was always on the lookout for Force Sensitives. So he met the young Mishikawa, fighting to defend his home-planet of Carabbath, whom he took under his wing as an apprentice.

Shin Loq went from system to system, intimidating his way to greater heights of power - normal mischief for a Sith Lord, but eventually Shin Loq's undiscerning nature placed him in the crook of a conflict he stood no chance of winning. When Shin Loq's legions lay defeated and his fleets destroyed or captured, he made his last stand in his throne room on the fire-planet Mettathisis - where Mishikawa, having been swayed by Shin Loq's enemies, betrayed him and struck him down.

It is normal in the course of Sith affairs for apprentices to cast down their masters and replace them. It is the cycle of Sith, of death and rebirth, that has fueled the Sith ways for generations. To a Sith, this ritual is considered representative of their true power: the ultimate freedom, that of unbounded tyranny. Many a Sith has become Darth or greater by killing his former master, and it is likely that many Sith will continue to do this for generations to come. So it came as no surprise to anyone that Shin Loq, one of the darkest Siths there ever was, was killed by his apprentice, who then took his name as well as his holdings and powers.

However, something changed in Loq Mishikawa that day, as he stood over the defeated form of his dying master. As he stared down at Shin Loq, whose hands were stained with the bloods of millions, who had betrayed more than his own fair share of former friends, who had no doubt killed his own master in much the same way - Shin Loq, this wretched man, looked up at his conqueror, his apprentice, and said, "Why?"

What a foolish question! Mishikawa struck the final blow just then, using his master's plasma sword, and prepared to make contact with his master's enemies and broker a lasting peace as the new tyrant of the Loq systems. But an itch had grown, one left unscratched even as he dubbed himself Loq Mishikawa. What had he really accomplished by defeating his master?

From that point on, Mishikawa played the game of intergalactic politics, showing a shrewdness that many considered matched that of his old master, and a keen ability to read his opponents and sway friends and foes alike. However, as his power grew, so did his doubts. Though Mishikawa never ruled comfortably, always on the lookout for agents of those who coveted his holdings, he developed a long-standing habit of looking at the state of affairs from outside of it, and he felt detached from his worlds, his men, and even himself. What's more, he never took an apprentice of his own. Did he fear death? What a silly question - did not all men fear death? His former master feared death, and yet his master took him on as an apprentice, full-knowing the historical relationship between Sith masters and apprentices.

Eventually, Mishikawa became more withdrawn and more detached, giving less and less of his energy to the maintenance of his fiefdom. It was not too long after that Mishikawa's enemies came to him with a trump card: an order of abdication from his Overlord. More nimble maneuvering would have prevented this, but so preoccupied was Mishikawa that he found himself unprepared to handle this. However, he did not respond in rage. He responded impassively, with the cold, impersonal disgust of a man who crushes a bug beneath his foot. He slew the ambassadors, marshaled his forces, and went to the realm of his enemy personally, whereby he challenged her to single combat. His rival was a Sith Lord by the name of Darth Utra, an evil woman, but one who was firmly in the Overlord's camp. The gumption of Mishikawa's appearance was considered by many an act of suicide, but Mishikawa showed no fear as he faced down his foe. So unusual was this act that many looking back now say it is clear Darth Utra should have had Mishikawa executed on the spot, but either pride or pity allowed her to accept his challenge. Darth Utra fought with the ferocious intensity and burning emotion of a Sith at her peak, but Loq Mishikawa fought as a man possessed by the void: three long days their duel lasted, until finally Loq Mishikawa dealt the killing blow and watched the life drain from Darth Utra's eyes.

The interference of the Overlord was shortcoming, for Darth Utra was one of his favorites. The Overlord would have had Mishikawa executed, but Mishikawa offered him a deal so great that his greed exceeded his need for revenge: Mishikawa offered all his fiefs and holdings in exchange for a token sum, barely enough to buy a small planet. The Overlord may have pressed the advantage and plied Mishikawa to accept nothing, but he sensed no fear or desperation in Mishikawa at all, and this nothingness frightened him. And so Mishikawa was banished to the outer rim, where now he rules as lord of Vuuthruum, the vassal of some fat and lazy overlord, and keeps to himself in idle meditation while his smallfolk live their lives and wonder to the shadow that lurks in the tower above.

---
Name: Loq Mishikawa
Traits: Duelist, Mentor, Infiltrator

Planet: Vuuthruum
Type: Volcanic (and Oceanic, to the extent that is allowed)
Traits: Force Nexus, Extreme Terrain
Location: The New Territories

Legion: The Sorority of Qo
Leader: Lin Qo (Sith) (Level 3) (Bio: To be explored...) (Traits: Duelist, Lucky, Charismatic)
Composition: Warriors
Traits: Sith Assassins, Honor Guards, Assault Pods

Destroyer: Deliverance
Leader: Davion Harkness (Level 0)
Modules: Hyperdrives, Armor (x2), Repair, Turbolasers (x2), Engines (x2), Hangars, Command Modules
Docked: In orbit around Vuuthruum
Notes: Nominally Lord Mishikawa's flagship

Frigate: Purity Alpha
Leader: Malia Dalor (Level 0) (Lieutenant); often captained by Lin Qo
Modules: Hyperdrives, Turbolasers, Laser Cannons, Engines, Boarding Modules
Docked: In a secret hangar on Vuuthruum
Notes: Usually is the flagship transport vessel and base of operations for the Sorority of Qo

Squadron: Angels of Iego
Leader: Char Ansible (Level 0)
Modules: Torpedoes (x2)
Docked: Aboard the Deliverance

Spending: Bonus +$100
$60: Planet (Value $30)
$10: Planet traits (x2)
$20: Legion: (x1)
$15: Legion traits (x3)
$20: Levels (Loq Mishikawa) (x3)
$40: Levels (Lin Qo) (x3)
$20: Destroyers (x1)
$10: Frigates (x1)
$5: Parasite Squadrons (x1)

---

Immaculate said:
Do Sith have families? What sort of social organizations do they have?

This is Star Wars, yo. Weird, sterile, and sexless.
 
After some thought, I've decided the first character level should be free for all player characters. The rules have been amended to reflect this, making the cost progression (0,10,10,20,30,50,80,...). This is because Level 0 is boring and exists only to require NPCs to get some actual importance before I have to start tracking them.
 
So level 1 costs 0, or level 1 still costs 10 but you're giving us 10 creds that we have to spend on level 1?
 
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