The Good, The Bad, The Ugly

cephyn

Kubo
Joined
Nov 16, 2001
Messages
295
Location
Downey, CA
Lets try and keep this thread clean folks.

Firaxis&Co...thanks for a great game. I really do enjoy playing it, and even though im generally disappointed by the patch, I'll still stick by you guys. Please don't give up on us! :D

Fellow Forum Monkeys, lets make this fun and stay in this format:

:crazyeyes

RE: The Patch

The Good
Thank you! Finally my workers, when automated, STAY automated when they have nothing to do -- this is an AWESOME time saver and fixed one of the MOST tedious aspects of the pre-patch game!

Yay! I dont have to start near my RL geographic neighbors! I like this feature, mixes the game up a lot. Im having the most fun right now -- im finally seeing the Zulu and Irioquois (and summarily crushed them, of course...muhahahah)

Option added to Show/Hide opponent moves. THANKS guys! My turns don't take 4 or 5 minutes near endgame -- far more reasonable.

Corruption! Oh man, FINALLY it feels right. I can take over a whole continent, and with smart management of the Forbidden Palace and Palace (re)placement, each city will get 2-5 shields easily -- AND thats before i add the courthouse and police station, which makes a noticeble difference! yes! yes!

Air superiority fixed. Thank you!

The Bad
AI still heads for goofy places on my land. Its a waste of their resources usually, and a waste of my time to have to deal with the interloper. Bah...bad strategy. :confused:

Goofy unit combat -- yeah, its hard to document well, but doggonnit, I really think that the more modern units should have more of an advantage. Cavalry with same defense as a Hoplite/Pikeman/Knight/War Elephant? I have trouble reconciling that. I threw literally 34 cavalry (of mixed experience) against a fortified elite rifleman in a size 11 city on grassland. Now i didn't work out the math, but in 34 cavalry, 27 went home with 1hp. 7 were killed on the way home (incidental death, but they had to limp home with 1hp too). The Rifleman lost 1 (ONE) hp. Seems like some incredible odds to me. :confused:

My diplomatic lines were fine before. Now they keep disappearing. I can't figure out what triggers it or how to get them back. :confused:

Major bug not addressed -- cities attacking friendly units (ie French attacking French) -- its really really irritating when it pops up. Its rare, but sometimes I can't fix it -- the city just kills every worker that tries to get in. I watch, weeping in horror as my workforce collapses. Im surprised my economy doesn't go with it.

The Ugly
Ugh the new population numbers. Yuck. :p

All in all a good first effort...Im forced to give it a B- though :rolleyes:
 
Hmm, I cnat give it anything but a friggin F, Since I cant start my game to test the new patch.
 
To stay in the format:

THANK YOU!

My pikemen now are not upgradeable anymore!

THANK YOU
:rolleyes:
 
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